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PHP Decode
<?php /** @phpstub */ class SWFMovie { /** * Creates a new movie object, represe..
Decoded Output download
<?php
/** @phpstub */
class SWFMovie
{
/**
* Creates a new movie object, representing an SWF version 4 movie
*
* @param int $version
*/
public function __construct($version = NULL)
{
}
/**
* Adds any type of data to a movie
*
* @param object $instance
*
* @return mixed For displayable types (shape, text, button, sprite), this returns an
* , a handle to the object in a display
* list. Thus, you can add the same shape to a movie multiple
* times and get separate handles back for each separate instance.
*/
public function add($instance)
{
}
/**
*
*
* @param SWFCharacter $char
* @param string $name
*
* @return void
*/
public function addExport($char, $name)
{
}
/**
*
*
* @param SWFFont $font
*
* @return mixed
*/
public function addFont($font)
{
}
/**
*
*
* @param string $libswf
* @param string $name
*
* @return SWFSprite
*/
public function importChar($libswf, $name)
{
}
/**
*
*
* @param string $libswf
* @param string $name
*
* @return SWFFontChar
*/
public function importFont($libswf, $name)
{
}
/**
* Labels a frame
*
* @param string $label
*
* @return void
*/
public function labelFrame($label)
{
}
/**
* Moves to the next frame of the animation
*
* @return void
*/
public function nextFrame()
{
}
/**
* Dumps your lovingly prepared movie out
*
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function output($compression = NULL)
{
}
/**
* Removes the object instance from the display list
*
* @param object $instance
*
* @return void
*/
public function remove($instance)
{
}
/**
* Saves the SWF movie in a file
*
* @param string $filename
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function save($filename, $compression = -1)
{
}
/**
*
*
* @param resource $x
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function saveToFile($x, $compression = -1)
{
}
/**
* Sets the movie's width and height
*
* @param float $width
* @param float $height
*
* @return void
*/
public function setDimension($width, $height)
{
}
/**
* Sets the total number of frames in the animation
*
* @param int $number
*
* @return void
*/
public function setFrames($number)
{
}
/**
* Sets the animation's frame rate
*
* @param float $rate
*
* @return void
*/
public function setRate($rate)
{
}
/**
* Sets the background color
*
* @param int $red
* @param int $green
* @param int $blue
*
* @return void
*/
public function setbackground($red, $green, $blue)
{
}
/**
*
*
* @param SWFSound $sound
*
* @return SWFSoundInstance
*/
public function startSound($sound)
{
}
/**
*
*
* @param SWFSound $sound
*
* @return void
*/
public function stopSound($sound)
{
}
/**
* Streams a MP3 file
*
* @param mixed $mp3file
* @param float $skip
*
* @return int Return number of frames.
*/
public function streamMP3($mp3file, $skip = false)
{
}
/**
*
*
* @return void
*/
public function writeExports()
{
}
} ?>
Did this file decode correctly?
Original Code
<?php
/** @phpstub */
class SWFMovie
{
/**
* Creates a new movie object, representing an SWF version 4 movie
*
* @param int $version
*/
public function __construct($version = NULL)
{
}
/**
* Adds any type of data to a movie
*
* @param object $instance
*
* @return mixed For displayable types (shape, text, button, sprite), this returns an
* , a handle to the object in a display
* list. Thus, you can add the same shape to a movie multiple
* times and get separate handles back for each separate instance.
*/
public function add($instance)
{
}
/**
*
*
* @param SWFCharacter $char
* @param string $name
*
* @return void
*/
public function addExport($char, $name)
{
}
/**
*
*
* @param SWFFont $font
*
* @return mixed
*/
public function addFont($font)
{
}
/**
*
*
* @param string $libswf
* @param string $name
*
* @return SWFSprite
*/
public function importChar($libswf, $name)
{
}
/**
*
*
* @param string $libswf
* @param string $name
*
* @return SWFFontChar
*/
public function importFont($libswf, $name)
{
}
/**
* Labels a frame
*
* @param string $label
*
* @return void
*/
public function labelFrame($label)
{
}
/**
* Moves to the next frame of the animation
*
* @return void
*/
public function nextFrame()
{
}
/**
* Dumps your lovingly prepared movie out
*
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function output($compression = NULL)
{
}
/**
* Removes the object instance from the display list
*
* @param object $instance
*
* @return void
*/
public function remove($instance)
{
}
/**
* Saves the SWF movie in a file
*
* @param string $filename
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function save($filename, $compression = -1)
{
}
/**
*
*
* @param resource $x
* @param int $compression
*
* @return int Return the number of bytes written or false on error.
*/
public function saveToFile($x, $compression = -1)
{
}
/**
* Sets the movie's width and height
*
* @param float $width
* @param float $height
*
* @return void
*/
public function setDimension($width, $height)
{
}
/**
* Sets the total number of frames in the animation
*
* @param int $number
*
* @return void
*/
public function setFrames($number)
{
}
/**
* Sets the animation's frame rate
*
* @param float $rate
*
* @return void
*/
public function setRate($rate)
{
}
/**
* Sets the background color
*
* @param int $red
* @param int $green
* @param int $blue
*
* @return void
*/
public function setbackground($red, $green, $blue)
{
}
/**
*
*
* @param SWFSound $sound
*
* @return SWFSoundInstance
*/
public function startSound($sound)
{
}
/**
*
*
* @param SWFSound $sound
*
* @return void
*/
public function stopSound($sound)
{
}
/**
* Streams a MP3 file
*
* @param mixed $mp3file
* @param float $skip
*
* @return int Return number of frames.
*/
public function streamMP3($mp3file, $skip = false)
{
}
/**
*
*
* @return void
*/
public function writeExports()
{
}
}
Function Calls
None |
Stats
MD5 | 16e8bce93f005fb32156afeccdafa766 |
Eval Count | 0 |
Decode Time | 100 ms |