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PHP Decode
<?php final class PhabricatorBoardLayoutEngine extends Phobject { private $viewer; p..
Decoded Output download
<?php
final class PhabricatorBoardLayoutEngine extends Phobject {
private $viewer;
private $boardPHIDs;
private $objectPHIDs = array();
private $boards;
private $columnMap = array();
private $objectColumnMap = array();
private $boardLayout = array();
private $fetchAllBoards;
private $remQueue = array();
private $addQueue = array();
public function setViewer(PhabricatorUser $viewer) {
$this->viewer = $viewer;
return $this;
}
public function getViewer() {
return $this->viewer;
}
public function setBoardPHIDs(array $board_phids) {
$this->boardPHIDs = array_fuse($board_phids);
return $this;
}
public function getBoardPHIDs() {
return $this->boardPHIDs;
}
public function setObjectPHIDs(array $object_phids) {
$this->objectPHIDs = array_fuse($object_phids);
return $this;
}
public function getObjectPHIDs() {
return $this->objectPHIDs;
}
/**
* Fetch all boards, even if the board is disabled.
*/
public function setFetchAllBoards($fetch_all) {
$this->fetchAllBoards = $fetch_all;
return $this;
}
public function getFetchAllBoards() {
return $this->fetchAllBoards;
}
public function executeLayout() {
$viewer = $this->getViewer();
$boards = $this->loadBoards();
if (!$boards) {
return $this;
}
$columns = $this->loadColumns($boards);
$positions = $this->loadPositions($boards);
foreach ($boards as $board_phid => $board) {
$board_columns = idx($columns, $board_phid);
// Don't layout boards with no columns. These boards need to be formally
// created first.
if (!$columns) {
continue;
}
$board_positions = idx($positions, $board_phid, array());
$this->layoutBoard($board, $board_columns, $board_positions);
}
return $this;
}
public function getColumns($board_phid) {
$columns = idx($this->boardLayout, $board_phid, array());
return array_select_keys($this->columnMap, array_keys($columns));
}
public function getColumnObjectPositions($board_phid, $column_phid) {
$columns = idx($this->boardLayout, $board_phid, array());
return idx($columns, $column_phid, array());
}
public function getColumnObjectPHIDs($board_phid, $column_phid) {
$positions = $this->getColumnObjectPositions($board_phid, $column_phid);
return mpull($positions, 'getObjectPHID');
}
public function getObjectColumns($board_phid, $object_phid) {
$board_map = idx($this->objectColumnMap, $board_phid, array());
$column_phids = idx($board_map, $object_phid);
if (!$column_phids) {
return array();
}
return array_select_keys($this->columnMap, $column_phids);
}
public function queueRemovePosition(
$board_phid,
$column_phid,
$object_phid) {
$board_layout = idx($this->boardLayout, $board_phid, array());
$positions = idx($board_layout, $column_phid, array());
$position = idx($positions, $object_phid);
if ($position) {
$this->remQueue[] = $position;
// If this position hasn't been saved yet, get it out of the add queue.
if (!$position->getID()) {
foreach ($this->addQueue as $key => $add_position) {
if ($add_position === $position) {
unset($this->addQueue[$key]);
}
}
}
}
unset($this->boardLayout[$board_phid][$column_phid][$object_phid]);
return $this;
}
public function queueAddPosition(
$board_phid,
$column_phid,
$object_phid,
array $after_phids,
array $before_phids) {
$board_layout = idx($this->boardLayout, $board_phid, array());
$positions = idx($board_layout, $column_phid, array());
// Check if the object is already in the column, and remove it if it is.
$object_position = idx($positions, $object_phid);
unset($positions[$object_phid]);
if (!$object_position) {
$object_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($column_phid)
->setObjectPHID($object_phid);
}
if (!$positions) {
$object_position->setSequence(0);
} else {
// The user's view of the board may fall out of date, so they might
// try to drop a card under a different card which is no longer where
// they thought it was.
// When this happens, we perform the move anyway, since this is almost
// certainly what users want when interacting with the UI. We'l try to
// fall back to another nearby card if the client provided us one. If
// we don't find any of the cards the client specified in the column,
// we'll just move the card to the default position.
$search_phids = array();
foreach ($after_phids as $after_phid) {
$search_phids[] = array($after_phid, false);
}
foreach ($before_phids as $before_phid) {
$search_phids[] = array($before_phid, true);
}
// This makes us fall back to the default position if we fail every
// candidate position. The default position counts as a "before" position
// because we want to put the new card at the top of the column.
$search_phids[] = array(null, true);
$found = false;
foreach ($search_phids as $search_position) {
list($relative_phid, $is_before) = $search_position;
foreach ($positions as $position) {
if (!$found) {
if ($relative_phid === null) {
$is_match = true;
} else {
$position_phid = $position->getObjectPHID();
$is_match = ($relative_phid === $position_phid);
}
if ($is_match) {
$found = true;
$sequence = $position->getSequence();
if (!$is_before) {
$sequence++;
}
$object_position->setSequence($sequence++);
if (!$is_before) {
// If we're inserting after this position, continue the loop so
// we don't update it.
continue;
}
}
}
if ($found) {
$position->setSequence($sequence++);
$this->addQueue[] = $position;
}
}
if ($found) {
break;
}
}
}
$this->addQueue[] = $object_position;
$positions[$object_phid] = $object_position;
$positions = msortv($positions, 'newColumnPositionOrderVector');
$this->boardLayout[$board_phid][$column_phid] = $positions;
return $this;
}
public function applyPositionUpdates() {
foreach ($this->remQueue as $position) {
if ($position->getID()) {
$position->delete();
}
}
$this->remQueue = array();
$adds = array();
$updates = array();
foreach ($this->addQueue as $position) {
$id = $position->getID();
if ($id) {
$updates[$id] = $position;
} else {
$adds[] = $position;
}
}
$this->addQueue = array();
$table = new PhabricatorProjectColumnPosition();
$conn_w = $table->establishConnection('w');
$pairs = array();
foreach ($updates as $id => $position) {
// This is ugly because MySQL gets upset with us if it is configured
// strictly and we attempt inserts which can't work. We'll never actually
// do these inserts since they'll always collide (triggering the ON
// DUPLICATE KEY logic), so we just provide dummy values in order to get
// there.
$pairs[] = qsprintf(
$conn_w,
'(%d, %d, "", "", "")',
$id,
$position->getSequence());
}
if ($pairs) {
queryfx(
$conn_w,
'INSERT INTO %T (id, sequence, boardPHID, columnPHID, objectPHID)
VALUES %LQ ON DUPLICATE KEY UPDATE sequence = VALUES(sequence)',
$table->getTableName(),
$pairs);
}
foreach ($adds as $position) {
$position->save();
}
return $this;
}
private function loadBoards() {
$viewer = $this->getViewer();
$board_phids = $this->getBoardPHIDs();
$boards = id(new PhabricatorObjectQuery())
->setViewer($viewer)
->withPHIDs($board_phids)
->execute();
$boards = mpull($boards, null, 'getPHID');
foreach ($boards as $key => $board) {
if (!($board instanceof PhabricatorWorkboardInterface)) {
unset($boards[$key]);
}
}
if (!$this->fetchAllBoards) {
foreach ($boards as $key => $board) {
if (!$board->getHasWorkboard()) {
unset($boards[$key]);
}
}
}
return $boards;
}
private function loadColumns(array $boards) {
$viewer = $this->getViewer();
$columns = id(new PhabricatorProjectColumnQuery())
->setViewer($viewer)
->withProjectPHIDs(array_keys($boards))
->needTriggers(true)
->execute();
$columns = msort($columns, 'getOrderingKey');
$columns = mpull($columns, null, 'getPHID');
$need_children = array();
foreach ($boards as $phid => $board) {
if ($board->getHasMilestones() || $board->getHasSubprojects()) {
$need_children[] = $phid;
}
}
if ($need_children) {
$children = id(new PhabricatorProjectQuery())
->setViewer($viewer)
->withParentProjectPHIDs($need_children)
->execute();
$children = mpull($children, null, 'getPHID');
$children = mgroup($children, 'getParentProjectPHID');
} else {
$children = array();
}
$columns = mgroup($columns, 'getProjectPHID');
foreach ($boards as $board_phid => $board) {
$board_columns = idx($columns, $board_phid, array());
// If the project has milestones, create any missing columns.
if ($board->getHasMilestones() || $board->getHasSubprojects()) {
$child_projects = idx($children, $board_phid, array());
if ($board_columns) {
$next_sequence = last($board_columns)->getSequence() + 1;
} else {
$next_sequence = 1;
}
$proxy_columns = mpull($board_columns, null, 'getProxyPHID');
foreach ($child_projects as $child_phid => $child) {
if (isset($proxy_columns[$child_phid])) {
continue;
}
$new_column = PhabricatorProjectColumn::initializeNewColumn($viewer)
->attachProject($board)
->attachProxy($child)
->setSequence($next_sequence++)
->setProjectPHID($board_phid)
->setProxyPHID($child_phid);
$unguarded = AphrontWriteGuard::beginScopedUnguardedWrites();
$new_column->save();
unset($unguarded);
$board_columns[$new_column->getPHID()] = $new_column;
}
}
$board_columns = msort($board_columns, 'getOrderingKey');
$columns[$board_phid] = $board_columns;
}
foreach ($columns as $board_phid => $board_columns) {
foreach ($board_columns as $board_column) {
$column_phid = $board_column->getPHID();
$this->columnMap[$column_phid] = $board_column;
}
}
return $columns;
}
private function loadPositions(array $boards) {
$viewer = $this->getViewer();
$object_phids = $this->getObjectPHIDs();
if (!$object_phids) {
return array();
}
$positions = id(new PhabricatorProjectColumnPositionQuery())
->setViewer($viewer)
->withBoardPHIDs(array_keys($boards))
->withObjectPHIDs($object_phids)
->execute();
$positions = msortv($positions, 'newColumnPositionOrderVector');
$positions = mgroup($positions, 'getBoardPHID');
return $positions;
}
private function layoutBoard(
$board,
array $columns,
array $positions) {
$viewer = $this->getViewer();
$board_phid = $board->getPHID();
$position_groups = mgroup($positions, 'getObjectPHID');
$layout = array();
$default_phid = null;
foreach ($columns as $column) {
$column_phid = $column->getPHID();
$layout[$column_phid] = array();
if ($column->isDefaultColumn()) {
$default_phid = $column_phid;
}
}
// Find all the columns which are proxies for other objects.
$proxy_map = array();
foreach ($columns as $column) {
$proxy_phid = $column->getProxyPHID();
if ($proxy_phid) {
$proxy_map[$proxy_phid] = $column->getPHID();
}
}
$object_phids = $this->getObjectPHIDs();
// If we have proxies, we need to force cards into the correct proxy
// columns.
if ($proxy_map && $object_phids) {
$edge_query = id(new PhabricatorEdgeQuery())
->withSourcePHIDs($object_phids)
->withEdgeTypes(
array(
PhabricatorProjectObjectHasProjectEdgeType::EDGECONST,
));
$edge_query->execute();
$project_phids = $edge_query->getDestinationPHIDs();
$project_phids = array_fuse($project_phids);
} else {
$project_phids = array();
}
if ($project_phids) {
$projects = id(new PhabricatorProjectQuery())
->setViewer($viewer)
->withPHIDs($project_phids)
->execute();
$projects = mpull($projects, null, 'getPHID');
} else {
$projects = array();
}
// Build a map from every project that any task is tagged with to the
// ancestor project which has a column on this board, if one exists.
$ancestor_map = array();
foreach ($projects as $phid => $project) {
if (isset($proxy_map[$phid])) {
$ancestor_map[$phid] = $proxy_map[$phid];
} else {
$seen = array($phid);
foreach ($project->getAncestorProjects() as $ancestor) {
$ancestor_phid = $ancestor->getPHID();
$seen[] = $ancestor_phid;
if (isset($proxy_map[$ancestor_phid])) {
foreach ($seen as $project_phid) {
$ancestor_map[$project_phid] = $proxy_map[$ancestor_phid];
}
}
}
}
}
$view_sequence = 1;
foreach ($object_phids as $object_phid) {
$positions = idx($position_groups, $object_phid, array());
// First, check for objects that have corresponding proxy columns. We're
// going to overwrite normal column positions if a tag belongs to a proxy
// column, since you can't be in normal columns if you're in proxy
// columns.
$proxy_hits = array();
if ($proxy_map) {
$object_project_phids = $edge_query->getDestinationPHIDs(
array(
$object_phid,
));
foreach ($object_project_phids as $project_phid) {
if (isset($ancestor_map[$project_phid])) {
$proxy_hits[] = $ancestor_map[$project_phid];
}
}
}
if ($proxy_hits) {
// TODO: For now, only one column hit is permissible.
$proxy_hits = array_slice($proxy_hits, 0, 1);
$proxy_hits = array_fuse($proxy_hits);
// Check the object positions: we hope to find a position in each
// column the object should be part of. We're going to drop any
// invalid positions and create new positions where positions are
// missing.
foreach ($positions as $key => $position) {
$column_phid = $position->getColumnPHID();
if (isset($proxy_hits[$column_phid])) {
// Valid column, mark the position as found.
unset($proxy_hits[$column_phid]);
} else {
// Invalid column, ignore the position.
unset($positions[$key]);
}
}
// Create new positions for anything we haven't found.
foreach ($proxy_hits as $proxy_hit) {
$new_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($proxy_hit)
->setObjectPHID($object_phid)
->setSequence(0)
->setViewSequence($view_sequence++);
$this->addQueue[] = $new_position;
$positions[] = $new_position;
}
} else {
// Ignore any positions in columns which no longer exist. We don't
// actively destory them because the rest of the code ignores them and
// there's no real need to destroy the data.
foreach ($positions as $key => $position) {
$column_phid = $position->getColumnPHID();
if (empty($columns[$column_phid])) {
unset($positions[$key]);
}
}
// If the object has no position, put it on the default column if
// one exists.
if (!$positions && $default_phid) {
$new_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($default_phid)
->setObjectPHID($object_phid)
->setSequence(0)
->setViewSequence($view_sequence++);
$this->addQueue[] = $new_position;
$positions = array(
$new_position,
);
}
}
foreach ($positions as $position) {
$column_phid = $position->getColumnPHID();
$layout[$column_phid][$object_phid] = $position;
}
}
foreach ($layout as $column_phid => $map) {
$map = msortv($map, 'newColumnPositionOrderVector');
$layout[$column_phid] = $map;
foreach ($map as $object_phid => $position) {
$this->objectColumnMap[$board_phid][$object_phid][] = $column_phid;
}
}
$this->boardLayout[$board_phid] = $layout;
}
}
?>
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Original Code
<?php
final class PhabricatorBoardLayoutEngine extends Phobject {
private $viewer;
private $boardPHIDs;
private $objectPHIDs = array();
private $boards;
private $columnMap = array();
private $objectColumnMap = array();
private $boardLayout = array();
private $fetchAllBoards;
private $remQueue = array();
private $addQueue = array();
public function setViewer(PhabricatorUser $viewer) {
$this->viewer = $viewer;
return $this;
}
public function getViewer() {
return $this->viewer;
}
public function setBoardPHIDs(array $board_phids) {
$this->boardPHIDs = array_fuse($board_phids);
return $this;
}
public function getBoardPHIDs() {
return $this->boardPHIDs;
}
public function setObjectPHIDs(array $object_phids) {
$this->objectPHIDs = array_fuse($object_phids);
return $this;
}
public function getObjectPHIDs() {
return $this->objectPHIDs;
}
/**
* Fetch all boards, even if the board is disabled.
*/
public function setFetchAllBoards($fetch_all) {
$this->fetchAllBoards = $fetch_all;
return $this;
}
public function getFetchAllBoards() {
return $this->fetchAllBoards;
}
public function executeLayout() {
$viewer = $this->getViewer();
$boards = $this->loadBoards();
if (!$boards) {
return $this;
}
$columns = $this->loadColumns($boards);
$positions = $this->loadPositions($boards);
foreach ($boards as $board_phid => $board) {
$board_columns = idx($columns, $board_phid);
// Don't layout boards with no columns. These boards need to be formally
// created first.
if (!$columns) {
continue;
}
$board_positions = idx($positions, $board_phid, array());
$this->layoutBoard($board, $board_columns, $board_positions);
}
return $this;
}
public function getColumns($board_phid) {
$columns = idx($this->boardLayout, $board_phid, array());
return array_select_keys($this->columnMap, array_keys($columns));
}
public function getColumnObjectPositions($board_phid, $column_phid) {
$columns = idx($this->boardLayout, $board_phid, array());
return idx($columns, $column_phid, array());
}
public function getColumnObjectPHIDs($board_phid, $column_phid) {
$positions = $this->getColumnObjectPositions($board_phid, $column_phid);
return mpull($positions, 'getObjectPHID');
}
public function getObjectColumns($board_phid, $object_phid) {
$board_map = idx($this->objectColumnMap, $board_phid, array());
$column_phids = idx($board_map, $object_phid);
if (!$column_phids) {
return array();
}
return array_select_keys($this->columnMap, $column_phids);
}
public function queueRemovePosition(
$board_phid,
$column_phid,
$object_phid) {
$board_layout = idx($this->boardLayout, $board_phid, array());
$positions = idx($board_layout, $column_phid, array());
$position = idx($positions, $object_phid);
if ($position) {
$this->remQueue[] = $position;
// If this position hasn't been saved yet, get it out of the add queue.
if (!$position->getID()) {
foreach ($this->addQueue as $key => $add_position) {
if ($add_position === $position) {
unset($this->addQueue[$key]);
}
}
}
}
unset($this->boardLayout[$board_phid][$column_phid][$object_phid]);
return $this;
}
public function queueAddPosition(
$board_phid,
$column_phid,
$object_phid,
array $after_phids,
array $before_phids) {
$board_layout = idx($this->boardLayout, $board_phid, array());
$positions = idx($board_layout, $column_phid, array());
// Check if the object is already in the column, and remove it if it is.
$object_position = idx($positions, $object_phid);
unset($positions[$object_phid]);
if (!$object_position) {
$object_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($column_phid)
->setObjectPHID($object_phid);
}
if (!$positions) {
$object_position->setSequence(0);
} else {
// The user's view of the board may fall out of date, so they might
// try to drop a card under a different card which is no longer where
// they thought it was.
// When this happens, we perform the move anyway, since this is almost
// certainly what users want when interacting with the UI. We'l try to
// fall back to another nearby card if the client provided us one. If
// we don't find any of the cards the client specified in the column,
// we'll just move the card to the default position.
$search_phids = array();
foreach ($after_phids as $after_phid) {
$search_phids[] = array($after_phid, false);
}
foreach ($before_phids as $before_phid) {
$search_phids[] = array($before_phid, true);
}
// This makes us fall back to the default position if we fail every
// candidate position. The default position counts as a "before" position
// because we want to put the new card at the top of the column.
$search_phids[] = array(null, true);
$found = false;
foreach ($search_phids as $search_position) {
list($relative_phid, $is_before) = $search_position;
foreach ($positions as $position) {
if (!$found) {
if ($relative_phid === null) {
$is_match = true;
} else {
$position_phid = $position->getObjectPHID();
$is_match = ($relative_phid === $position_phid);
}
if ($is_match) {
$found = true;
$sequence = $position->getSequence();
if (!$is_before) {
$sequence++;
}
$object_position->setSequence($sequence++);
if (!$is_before) {
// If we're inserting after this position, continue the loop so
// we don't update it.
continue;
}
}
}
if ($found) {
$position->setSequence($sequence++);
$this->addQueue[] = $position;
}
}
if ($found) {
break;
}
}
}
$this->addQueue[] = $object_position;
$positions[$object_phid] = $object_position;
$positions = msortv($positions, 'newColumnPositionOrderVector');
$this->boardLayout[$board_phid][$column_phid] = $positions;
return $this;
}
public function applyPositionUpdates() {
foreach ($this->remQueue as $position) {
if ($position->getID()) {
$position->delete();
}
}
$this->remQueue = array();
$adds = array();
$updates = array();
foreach ($this->addQueue as $position) {
$id = $position->getID();
if ($id) {
$updates[$id] = $position;
} else {
$adds[] = $position;
}
}
$this->addQueue = array();
$table = new PhabricatorProjectColumnPosition();
$conn_w = $table->establishConnection('w');
$pairs = array();
foreach ($updates as $id => $position) {
// This is ugly because MySQL gets upset with us if it is configured
// strictly and we attempt inserts which can't work. We'll never actually
// do these inserts since they'll always collide (triggering the ON
// DUPLICATE KEY logic), so we just provide dummy values in order to get
// there.
$pairs[] = qsprintf(
$conn_w,
'(%d, %d, "", "", "")',
$id,
$position->getSequence());
}
if ($pairs) {
queryfx(
$conn_w,
'INSERT INTO %T (id, sequence, boardPHID, columnPHID, objectPHID)
VALUES %LQ ON DUPLICATE KEY UPDATE sequence = VALUES(sequence)',
$table->getTableName(),
$pairs);
}
foreach ($adds as $position) {
$position->save();
}
return $this;
}
private function loadBoards() {
$viewer = $this->getViewer();
$board_phids = $this->getBoardPHIDs();
$boards = id(new PhabricatorObjectQuery())
->setViewer($viewer)
->withPHIDs($board_phids)
->execute();
$boards = mpull($boards, null, 'getPHID');
foreach ($boards as $key => $board) {
if (!($board instanceof PhabricatorWorkboardInterface)) {
unset($boards[$key]);
}
}
if (!$this->fetchAllBoards) {
foreach ($boards as $key => $board) {
if (!$board->getHasWorkboard()) {
unset($boards[$key]);
}
}
}
return $boards;
}
private function loadColumns(array $boards) {
$viewer = $this->getViewer();
$columns = id(new PhabricatorProjectColumnQuery())
->setViewer($viewer)
->withProjectPHIDs(array_keys($boards))
->needTriggers(true)
->execute();
$columns = msort($columns, 'getOrderingKey');
$columns = mpull($columns, null, 'getPHID');
$need_children = array();
foreach ($boards as $phid => $board) {
if ($board->getHasMilestones() || $board->getHasSubprojects()) {
$need_children[] = $phid;
}
}
if ($need_children) {
$children = id(new PhabricatorProjectQuery())
->setViewer($viewer)
->withParentProjectPHIDs($need_children)
->execute();
$children = mpull($children, null, 'getPHID');
$children = mgroup($children, 'getParentProjectPHID');
} else {
$children = array();
}
$columns = mgroup($columns, 'getProjectPHID');
foreach ($boards as $board_phid => $board) {
$board_columns = idx($columns, $board_phid, array());
// If the project has milestones, create any missing columns.
if ($board->getHasMilestones() || $board->getHasSubprojects()) {
$child_projects = idx($children, $board_phid, array());
if ($board_columns) {
$next_sequence = last($board_columns)->getSequence() + 1;
} else {
$next_sequence = 1;
}
$proxy_columns = mpull($board_columns, null, 'getProxyPHID');
foreach ($child_projects as $child_phid => $child) {
if (isset($proxy_columns[$child_phid])) {
continue;
}
$new_column = PhabricatorProjectColumn::initializeNewColumn($viewer)
->attachProject($board)
->attachProxy($child)
->setSequence($next_sequence++)
->setProjectPHID($board_phid)
->setProxyPHID($child_phid);
$unguarded = AphrontWriteGuard::beginScopedUnguardedWrites();
$new_column->save();
unset($unguarded);
$board_columns[$new_column->getPHID()] = $new_column;
}
}
$board_columns = msort($board_columns, 'getOrderingKey');
$columns[$board_phid] = $board_columns;
}
foreach ($columns as $board_phid => $board_columns) {
foreach ($board_columns as $board_column) {
$column_phid = $board_column->getPHID();
$this->columnMap[$column_phid] = $board_column;
}
}
return $columns;
}
private function loadPositions(array $boards) {
$viewer = $this->getViewer();
$object_phids = $this->getObjectPHIDs();
if (!$object_phids) {
return array();
}
$positions = id(new PhabricatorProjectColumnPositionQuery())
->setViewer($viewer)
->withBoardPHIDs(array_keys($boards))
->withObjectPHIDs($object_phids)
->execute();
$positions = msortv($positions, 'newColumnPositionOrderVector');
$positions = mgroup($positions, 'getBoardPHID');
return $positions;
}
private function layoutBoard(
$board,
array $columns,
array $positions) {
$viewer = $this->getViewer();
$board_phid = $board->getPHID();
$position_groups = mgroup($positions, 'getObjectPHID');
$layout = array();
$default_phid = null;
foreach ($columns as $column) {
$column_phid = $column->getPHID();
$layout[$column_phid] = array();
if ($column->isDefaultColumn()) {
$default_phid = $column_phid;
}
}
// Find all the columns which are proxies for other objects.
$proxy_map = array();
foreach ($columns as $column) {
$proxy_phid = $column->getProxyPHID();
if ($proxy_phid) {
$proxy_map[$proxy_phid] = $column->getPHID();
}
}
$object_phids = $this->getObjectPHIDs();
// If we have proxies, we need to force cards into the correct proxy
// columns.
if ($proxy_map && $object_phids) {
$edge_query = id(new PhabricatorEdgeQuery())
->withSourcePHIDs($object_phids)
->withEdgeTypes(
array(
PhabricatorProjectObjectHasProjectEdgeType::EDGECONST,
));
$edge_query->execute();
$project_phids = $edge_query->getDestinationPHIDs();
$project_phids = array_fuse($project_phids);
} else {
$project_phids = array();
}
if ($project_phids) {
$projects = id(new PhabricatorProjectQuery())
->setViewer($viewer)
->withPHIDs($project_phids)
->execute();
$projects = mpull($projects, null, 'getPHID');
} else {
$projects = array();
}
// Build a map from every project that any task is tagged with to the
// ancestor project which has a column on this board, if one exists.
$ancestor_map = array();
foreach ($projects as $phid => $project) {
if (isset($proxy_map[$phid])) {
$ancestor_map[$phid] = $proxy_map[$phid];
} else {
$seen = array($phid);
foreach ($project->getAncestorProjects() as $ancestor) {
$ancestor_phid = $ancestor->getPHID();
$seen[] = $ancestor_phid;
if (isset($proxy_map[$ancestor_phid])) {
foreach ($seen as $project_phid) {
$ancestor_map[$project_phid] = $proxy_map[$ancestor_phid];
}
}
}
}
}
$view_sequence = 1;
foreach ($object_phids as $object_phid) {
$positions = idx($position_groups, $object_phid, array());
// First, check for objects that have corresponding proxy columns. We're
// going to overwrite normal column positions if a tag belongs to a proxy
// column, since you can't be in normal columns if you're in proxy
// columns.
$proxy_hits = array();
if ($proxy_map) {
$object_project_phids = $edge_query->getDestinationPHIDs(
array(
$object_phid,
));
foreach ($object_project_phids as $project_phid) {
if (isset($ancestor_map[$project_phid])) {
$proxy_hits[] = $ancestor_map[$project_phid];
}
}
}
if ($proxy_hits) {
// TODO: For now, only one column hit is permissible.
$proxy_hits = array_slice($proxy_hits, 0, 1);
$proxy_hits = array_fuse($proxy_hits);
// Check the object positions: we hope to find a position in each
// column the object should be part of. We're going to drop any
// invalid positions and create new positions where positions are
// missing.
foreach ($positions as $key => $position) {
$column_phid = $position->getColumnPHID();
if (isset($proxy_hits[$column_phid])) {
// Valid column, mark the position as found.
unset($proxy_hits[$column_phid]);
} else {
// Invalid column, ignore the position.
unset($positions[$key]);
}
}
// Create new positions for anything we haven't found.
foreach ($proxy_hits as $proxy_hit) {
$new_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($proxy_hit)
->setObjectPHID($object_phid)
->setSequence(0)
->setViewSequence($view_sequence++);
$this->addQueue[] = $new_position;
$positions[] = $new_position;
}
} else {
// Ignore any positions in columns which no longer exist. We don't
// actively destory them because the rest of the code ignores them and
// there's no real need to destroy the data.
foreach ($positions as $key => $position) {
$column_phid = $position->getColumnPHID();
if (empty($columns[$column_phid])) {
unset($positions[$key]);
}
}
// If the object has no position, put it on the default column if
// one exists.
if (!$positions && $default_phid) {
$new_position = id(new PhabricatorProjectColumnPosition())
->setBoardPHID($board_phid)
->setColumnPHID($default_phid)
->setObjectPHID($object_phid)
->setSequence(0)
->setViewSequence($view_sequence++);
$this->addQueue[] = $new_position;
$positions = array(
$new_position,
);
}
}
foreach ($positions as $position) {
$column_phid = $position->getColumnPHID();
$layout[$column_phid][$object_phid] = $position;
}
}
foreach ($layout as $column_phid => $map) {
$map = msortv($map, 'newColumnPositionOrderVector');
$layout[$column_phid] = $map;
foreach ($map as $object_phid => $position) {
$this->objectColumnMap[$board_phid][$object_phid][] = $column_phid;
}
}
$this->boardLayout[$board_phid] = $layout;
}
}
Function Calls
None |
Stats
MD5 | 6dd51c6f0172a7ccf2fb03aed1fc3e5b |
Eval Count | 0 |
Decode Time | 127 ms |