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PHP Decode
<?php class AlphaBlend_F32_X2 { use Image; var $vector_size = 2; /** * @engine qb ..
Decoded Output download
<?php
class AlphaBlend_F32_X2 {
use Image;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @local float32[2] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float32[4] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5, 0.0, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class ApplyPremultiplication_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb_premult($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class RemovePremultiplication_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb_premult($a);
$s = time();
$a = rgb_demult($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float32[][][1] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float32[][][1] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F64_X2 {
use Image;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @local float64[2] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64[4] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5, 0.0, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class ApplyPremultiplication_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb_premult($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class RemovePremultiplication_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb_premult($a);
$s = time();
$a = rgb_demult($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float64[][][1] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float64[][][1] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
?>
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Original Code
<?php
class AlphaBlend_F32_X2 {
use Image;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @local float32[2] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float32[4] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5, 0.0, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class ApplyPremultiplication_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb_premult($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class RemovePremultiplication_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb_premult($a);
$s = time();
$a = rgb_demult($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F32_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F32_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float32[][][1] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F32_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float32[][][1] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float32[][][2] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float32[][][3] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F32_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float32[][][4] $a
* @param float32[] $(x|y)
* @local float32[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F64_X2 {
use Image;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @local float64[2] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class AlphaBlend_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64[4] $b
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$b = array(0.5, 0.5, 0.0, 0.5);
$s = time();
$a = blend($a, $b);
$e = time();
return ($e - $s);
}
}
class ApplyPremultiplication_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb_premult($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSL2RGB_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsl($a);
$s = time();
$a = hsl2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class HSV2RGB_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb2hsv($a);
$s = time();
$a = hsv2rgb($a);
$e = time();
return ($e - $s);
}
}
class RemovePremultiplication_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$a = rgb_premult($a);
$s = time();
$a = rgb_demult($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSL_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsl($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F64_X3 {
use Image;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class RGB2HSV_F64_X4 {
use Image;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @local float64 $(s|e)
* @return float64
*/
function test($a) {
$s = time();
$a = rgb2hsv($a);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float64[][][1] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleBilinear_F64_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_bilinear($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X1 {
use Sampling;
var $vector_size = 1;
/**
* @engine qb
* @param float64[][][1] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X2 {
use Sampling;
var $vector_size = 2;
/**
* @engine qb
* @param float64[][][2] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X3 {
use Sampling;
var $vector_size = 3;
/**
* @engine qb
* @param float64[][][3] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
class SampleNearest_F64_X4 {
use Sampling;
var $vector_size = 4;
/**
* @engine qb
* @param float64[][][4] $a
* @param float64[] $(x|y)
* @local float64[][4] $r
* @local float64 $(s|e)
* @return float64
*/
function test($a, $x, $y) {
$s = time();
$r = sample_nearest($a, $x, $y);
$e = time();
return ($e - $s);
}
}
?>
Function Calls
None |
Stats
MD5 | 1dbd1c46fa46218de017b122d4906d1e |
Eval Count | 0 |
Decode Time | 115 ms |