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PHP Decode
<?php namespace FakeChest; use FakeChest\Inventory\WindowHolder; use pocketmine..
Decoded Output download
<?php
namespace FakeChest;
use FakeChest\Inventory\WindowHolder;
use pocketmine\event\Listener;
use pocketmine\event\inventory\InventoryPickupItemEvent;
use pocketmine\nbt\NBT;
use pocketmine\plugin\PluginBase;
use pocketmine\command\CommandSender;
use pocketmine\command\Command;
use pocketmine\Player;
use pocketmine\event\player\PlayerInteractEvent;
use FakeChest\Inventory\WindowInventory;
use pocketmine\item\Item;
use pocketmine\event\block\BlockBreakEvent;
use pocketmine\utils\Config;
use pocketmine\tile\Chest;
use pocketmine\tile\Tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\math\Vector3;
use pocketmine\block\Block;
use pocketmine\permission\Permission;
use pocketmine\event\inventory\InventoryCloseEvent;
use pocketmine\event\player\PlayerJoinEvent;
use pocketmine\event\player\PlayerQuitEvent;
use pocketmine\event\player\PlayerKickEvent;
use pocketmine\level\Position;
use pocketmine\inventory\Inventory;
use pocketmine\entity\Entity;
//Special Update ( 2.0 )
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\inventory\ShapedRecipe;
use pocketmine\Server;
//Economy
use onebone\economyapi\EconomyAPI;
class Loader extends PluginBase implements Listener
{
const PREFIX = "7[aOliszerver6PvP7] ";
const HIPPO = "LordHippo";
const webs = "PocketClub.net";
public $using = array();
public function onEnable()
{
$this->saveDefaultConfig();
$this->getServer()->getPluginManager()->registerEvents($this, $this);
@mkdir($this->getDataFolder());
@mkdir($this->getDataFolder() . "players/");
for($i = 0; $i < 4; $i++) {
$vaultperms = new Permission("bp.use." . $i, "PrivateVaults permission", "default");
$this->getServer()->getPluginManager()->addPermission($vaultperms);
}
}
public function onJoin(PlayerJoinEvent $event) {
$this->using[strtolower($event->getPlayer()->getName())] = null;
$player = $event->getPlayer();
if($this->hasPrivateVault($player)){
} else {
for ($i = 0; $i < 4; $i++) {
$this->createVault($player, $i);
}
}
}
//Start von Update 2.0
public function onDataPacketReceive(DataPacketReceiveEvent $event) {
$player = $event->getPlayer();
if($event->getPacket() instanceof \pocketmine\network\protocol\UseItemPacket) {
$rucksack = $player->getInventory()->getItemInHand();
if($rucksack->getId() == 130 and $rucksack->getCustomName() == $this->getConfig()->get("bp-name")) {
if ($player->hasPermission("bp.use")) {
$bp1 = 1;
$player->addWindow($this->loadVault($player, 1));
$this->using[strtolower($player->getName())] = (int)$bp1;
$player->sendMessage(self::PREFIX . "" . $this->getConfig()->get("bp-opened"));
return true;
} else {
$player->sendMessage(self::PREFIX . "" . $this->getConfig()->get("no-perm-action"));
return true;
}
}
}
}
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if($sender instanceof Player) {
switch ($command->getName()) {
case "enderchest":
if($sender->hasPermission("bp.item.free")){
$sender->getInventory()->addItem(Item::get(130, 0, 1)->setCustomName($this->getConfig()->get("bp-name")));
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("bp-given"));
}else{ $sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command")); }
break;
case "buybp":
$bbp = $this->getConfig()->get("buybackpack"); //BackPackBuy
$bpp = $this->getConfig()->get("backpack-price"); //BackPackPrice
if($bbp = 1){
if($sender->hasPermission("bp.item")){
// $sender->getInventory()->addItem(Item::get(130, 0, 1)->setCustomName("cBackPack"));
// $sender->sendMessage("c[Fehler] Sorry this Command does not exist!");
$money = EconomyAPI::getInstance()->myMoney($sender);
if($money < $bpp){
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("not-enough-money"));
}else{
$item = Item::get(130, 0, 1)->setCustomName($this->getConfig()->get("bp-name"));
if($sender->getInventory()->canAddItem($item)){
//$sender->sendMessage();
$sender->getInventory()->addItem($item);
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("bp-bought"));
EconomyAPI::getInstance()->reduceMoney($sender, $bpp);
}else{
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("inv-full"));
}
}
return true;
}else{
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
}
}elseif($bbp > 1 && $bbp < 1){
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("failed"));
}
break;
case "et":
if($sender->hasPermission("enchant.use")){
$inventory = new WindowInventory($sender, 2, "aEnchantment");
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("et-open"));
$sender->addWindow($inventory);
break;
} else {
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
}
break;
case "bp":
if ($sender->hasPermission("bp.use")) {
$args[0] = 1;
$sender->addWindow($this->loadVault($sender, 1));
$this->using[strtolower($sender->getName())] = (int)$args[0];
$sender->sendTip(self::PREFIX . $this->getConfig()->get("bp-opened"));
return true;
} else {
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
return true;
}
case "bphelp":
$bphelp = $this->getConfig()->get("bphelp");
$ethelp = $this->getConfig()->get("ethelp");
$buybphelp = $this->getConfig()->get("buybphelp");
$sender->sendMessage("7#8----- dBackPackPE by " . self::HIPPO . " 8-----7#");
$sender->sendMessage("f/bp 7- " . $bphelp . "r");
$sender->sendMessage("f/et 7- " . $ethelp . "r");
$sender->sendMessage("f/buybp 7- " . $buybphelp . "r");
$sender->sendMessage("7#8------ dWebsite: " . self::webs . " 8------7#");
break;
case "bpinfo":
$sender->sendMessage("7#8----- dBackPackPE by " . self::HIPPO . " 8-----7#");
$sender->sendMessage("fThis Plugin was written by LordHippo!");
$sender->sendMessage("fVisit our Website for more Informations!");
$sender->sendMessage("fThank you for Downloading!");
$sender->sendMessage("fCommands: /bphelp");
$sender->sendMessage("7#8------ dWebsite: " . self::webs . " 8------7#");
break;
}
}
}
public function onInteract(PlayerInteractEvent $event){
$player = $event->getPlayer();
if($event->isCancelled()){
return;
}
if($event->getBlock()->getId() == 54){
//$inventory = $event->getInventory();
$player = $event->getPlayer();
$who = $player;
$tile = $event->getBlock()->getLevel()->getTile($event->getBlock());
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $tile->getInventory())) {
if($this->using[strtolower($player->getName())] != null) {
$event->setCancelled();
}else{
//$event->setCancelled();
}
//if ($event->getBlock()->getString("CustomName") == "ENDERCHESTPORTABLE"){
//$event->setCancelled();
}
}
}
public function hasPrivateVault($player) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
return is_file($this->getDataFolder() . "players/" . $player . ".yml");
}
public function createVault($player, $number) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
$cfg->set("items", array());
for ($i = 0; $i < 26; $i++) {
$cfg->setNested("$number.items." . $i, array(0, 0, 0, array()));
}
$cfg->save();
}
public function loadVault(Player $player, $number) {
$x=$player->getX();
$y=$player->getFloorY() + 2;
$z=$player->getZ();
//$player->getLevel()->setBlock(new Vector3($x, $y, $z), Block::get(54));
$chest = new WindowInventory($player, 5, $this->getConfig()->get("bp-name"));
$name = strtolower($player->getName());
$cfg = new Config($this->getDataFolder() . "players/" . $name . ".yml", Config::YAML);
$chest->clearAll();
for ($i = 0; $i < 26; $i++) {
$ite = $cfg->getNested("$number.items." . $i);
$item = Item::get($ite[0]);
$item->setDamage($ite[1]);
$item->setCount($ite[2]);
foreach ($ite[3] as $key => $en) {
$enchantment = Enchantment::getEnchantment($en[0]);
$enchantment->setLevel($en[1]);
$item->addEnchantment($enchantment);
}
$chest->setItem($i, $item);
}
$player->getInventory()->sendContents($player);
return $chest;
}
public function onInventoryClose(InventoryCloseEvent $event) {
$inventory = $event->getInventory();
$player = $event->getPlayer();
$who = $player;
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $event->getInventory())) {
if($this->using[strtolower($player->getName())] != null) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
for ($i = 0; $i < 26; $i++) {
$item = $inventory->getItem($i);
$id = $item->getId();
$damage = $item->getDamage();
$count = $item->getCount();
$enchantments = $item->getEnchantments();
$ens = array();
foreach ($enchantments as $en) {
$ide = $en->getId();
$level = $en->getLevel();
array_push($ens, array($ide, $level));
}
$number = $this->using[strtolower($event->getPlayer()->getName())];
$cfg->setNested("$number.items." . $i, array($id, $damage, $count, $ens));
$cfg->save();
}
//$realChest = $who;
//$event->getPlayer()->getLevel()->setBlock(new Vector3($realChest->getX(), 128, $realChest->getZ()), Block::get(Block::AIR));
$this->using[strtolower($event->getPlayer()->getName())] = null;
}
}
}
public function saveVault(Player $player, Inventory $inventory, $number) {
$who = $player;
$name = strtolower($player->getName());
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $inventory)) {
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
for ($i = 0; $i < 26; $i++) {
$item = $inventory->getItem($i);
$id = $item->getId();
$damage = $item->getDamage();
$count = $item->getCount();
$name = $item->getCustomName();
$enchantments = $item->getEnchantments();
$ens = array();
foreach ($enchantments as $en) {
$id = $en->getId();
$level = $en->getLevel();
array_push($ens, array($id, $level));
}
$cfg->setNested("$number.items." . $i, array($id, $damage, $count, $ens));
$cfg->save();
}
//$realChest = $who;
//$realChest->getLevel()->setBlock(new Vector3($realChest->getX(), $realChest->getFloorY()+2, $realChest->getZ()), Block::get(Block::AIR));
}
}
public function onQuit(PlayerQuitEvent $event) {
if($this->using[strtolower($event->getPlayer()->getName())] != null) {
$chest = $event->getPlayer()->getLevel()->getTile(new Position($event->getPlayer()->x, $event->getPlayer()->y + 2, $event->getPlayer()->z));
if($chest instanceof Chest) {
$inv = $chest->getInventory();
$this->saveVault($event->getPlayer(), $inv, $this->using[strtolower($event->getPlayer()->getName())]);
unset($this->using[strtolower($event->getPlayer()->getName())]);
}
}
}
public function onKick(PlayerKickEvent $event){
if($this->using[strtolower($event->getPlayer()->getName())] != null) {
$chest = $event->getPlayer()->getLevel()->getTile(new Position($event->getPlayer()->x, $event->getPlayer()->y + 2, $event->getPlayer()->z));
if($chest instanceof Chest) {
$inv = $chest->getInventory();
$this->saveVault($event->getPlayer(), $inv, $this->using[strtolower($event->getPlayer()->getName())]);
unset($this->using[strtolower($event->getPlayer()->getName())]);
}
}
}
public function getPrefix(){
return Loader::PREFIX;
}
public function onPickup(InventoryPickupItemEvent $event){
//$player = $event->getPlayer();
//XXDD$player = $event->getPlayer();
$player = $event->getInventory()->getHolder();
$item = $event->getItem();
if($item->getId() == 130 && !$player->hasPermission("bp.item")){
$player->getInventory()->removeItem(Item::get(ITEM::ENDER_CHEST)); //Item trlse
}else{
}//@ xd
}
}
//The End ?xD
?>
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Original Code
<?php
namespace FakeChest;
use FakeChest\Inventory\WindowHolder;
use pocketmine\event\Listener;
use pocketmine\event\inventory\InventoryPickupItemEvent;
use pocketmine\nbt\NBT;
use pocketmine\plugin\PluginBase;
use pocketmine\command\CommandSender;
use pocketmine\command\Command;
use pocketmine\Player;
use pocketmine\event\player\PlayerInteractEvent;
use FakeChest\Inventory\WindowInventory;
use pocketmine\item\Item;
use pocketmine\event\block\BlockBreakEvent;
use pocketmine\utils\Config;
use pocketmine\tile\Chest;
use pocketmine\tile\Tile;
use pocketmine\inventory\ChestInventory;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\math\Vector3;
use pocketmine\block\Block;
use pocketmine\permission\Permission;
use pocketmine\event\inventory\InventoryCloseEvent;
use pocketmine\event\player\PlayerJoinEvent;
use pocketmine\event\player\PlayerQuitEvent;
use pocketmine\event\player\PlayerKickEvent;
use pocketmine\level\Position;
use pocketmine\inventory\Inventory;
use pocketmine\entity\Entity;
//Special Update ( 2.0 )
use pocketmine\command\ConsoleCommandSender;
use pocketmine\event\server\DataPacketReceiveEvent;
use pocketmine\inventory\ShapedRecipe;
use pocketmine\Server;
//Economy
use onebone\economyapi\EconomyAPI;
class Loader extends PluginBase implements Listener
{
const PREFIX = "7[aOliszerver6PvP7] ";
const HIPPO = "LordHippo";
const webs = "PocketClub.net";
public $using = array();
public function onEnable()
{
$this->saveDefaultConfig();
$this->getServer()->getPluginManager()->registerEvents($this, $this);
@mkdir($this->getDataFolder());
@mkdir($this->getDataFolder() . "players/");
for($i = 0; $i < 4; $i++) {
$vaultperms = new Permission("bp.use." . $i, "PrivateVaults permission", "default");
$this->getServer()->getPluginManager()->addPermission($vaultperms);
}
}
public function onJoin(PlayerJoinEvent $event) {
$this->using[strtolower($event->getPlayer()->getName())] = null;
$player = $event->getPlayer();
if($this->hasPrivateVault($player)){
} else {
for ($i = 0; $i < 4; $i++) {
$this->createVault($player, $i);
}
}
}
//Start von Update 2.0
public function onDataPacketReceive(DataPacketReceiveEvent $event) {
$player = $event->getPlayer();
if($event->getPacket() instanceof \pocketmine\network\protocol\UseItemPacket) {
$rucksack = $player->getInventory()->getItemInHand();
if($rucksack->getId() == 130 and $rucksack->getCustomName() == $this->getConfig()->get("bp-name")) {
if ($player->hasPermission("bp.use")) {
$bp1 = 1;
$player->addWindow($this->loadVault($player, 1));
$this->using[strtolower($player->getName())] = (int)$bp1;
$player->sendMessage(self::PREFIX . "" . $this->getConfig()->get("bp-opened"));
return true;
} else {
$player->sendMessage(self::PREFIX . "" . $this->getConfig()->get("no-perm-action"));
return true;
}
}
}
}
public function onCommand(CommandSender $sender, Command $command, $label, array $args)
{
if($sender instanceof Player) {
switch ($command->getName()) {
case "enderchest":
if($sender->hasPermission("bp.item.free")){
$sender->getInventory()->addItem(Item::get(130, 0, 1)->setCustomName($this->getConfig()->get("bp-name")));
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("bp-given"));
}else{ $sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command")); }
break;
case "buybp":
$bbp = $this->getConfig()->get("buybackpack"); //BackPackBuy
$bpp = $this->getConfig()->get("backpack-price"); //BackPackPrice
if($bbp = 1){
if($sender->hasPermission("bp.item")){
// $sender->getInventory()->addItem(Item::get(130, 0, 1)->setCustomName("cBackPack"));
// $sender->sendMessage("c[Fehler] Sorry this Command does not exist!");
$money = EconomyAPI::getInstance()->myMoney($sender);
if($money < $bpp){
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("not-enough-money"));
}else{
$item = Item::get(130, 0, 1)->setCustomName($this->getConfig()->get("bp-name"));
if($sender->getInventory()->canAddItem($item)){
//$sender->sendMessage();
$sender->getInventory()->addItem($item);
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("bp-bought"));
EconomyAPI::getInstance()->reduceMoney($sender, $bpp);
}else{
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("inv-full"));
}
}
return true;
}else{
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
}
}elseif($bbp > 1 && $bbp < 1){
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("failed"));
}
break;
case "et":
if($sender->hasPermission("enchant.use")){
$inventory = new WindowInventory($sender, 2, "aEnchantment");
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("et-open"));
$sender->addWindow($inventory);
break;
} else {
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
}
break;
case "bp":
if ($sender->hasPermission("bp.use")) {
$args[0] = 1;
$sender->addWindow($this->loadVault($sender, 1));
$this->using[strtolower($sender->getName())] = (int)$args[0];
$sender->sendTip(self::PREFIX . $this->getConfig()->get("bp-opened"));
return true;
} else {
$sender->sendMessage(self::PREFIX . $this->getConfig()->get("no-perm-command"));
return true;
}
case "bphelp":
$bphelp = $this->getConfig()->get("bphelp");
$ethelp = $this->getConfig()->get("ethelp");
$buybphelp = $this->getConfig()->get("buybphelp");
$sender->sendMessage("7#8----- dBackPackPE by " . self::HIPPO . " 8-----7#");
$sender->sendMessage("f/bp 7- " . $bphelp . "r");
$sender->sendMessage("f/et 7- " . $ethelp . "r");
$sender->sendMessage("f/buybp 7- " . $buybphelp . "r");
$sender->sendMessage("7#8------ dWebsite: " . self::webs . " 8------7#");
break;
case "bpinfo":
$sender->sendMessage("7#8----- dBackPackPE by " . self::HIPPO . " 8-----7#");
$sender->sendMessage("fThis Plugin was written by LordHippo!");
$sender->sendMessage("fVisit our Website for more Informations!");
$sender->sendMessage("fThank you for Downloading!");
$sender->sendMessage("fCommands: /bphelp");
$sender->sendMessage("7#8------ dWebsite: " . self::webs . " 8------7#");
break;
}
}
}
public function onInteract(PlayerInteractEvent $event){
$player = $event->getPlayer();
if($event->isCancelled()){
return;
}
if($event->getBlock()->getId() == 54){
//$inventory = $event->getInventory();
$player = $event->getPlayer();
$who = $player;
$tile = $event->getBlock()->getLevel()->getTile($event->getBlock());
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $tile->getInventory())) {
if($this->using[strtolower($player->getName())] != null) {
$event->setCancelled();
}else{
//$event->setCancelled();
}
//if ($event->getBlock()->getString("CustomName") == "ENDERCHESTPORTABLE"){
//$event->setCancelled();
}
}
}
public function hasPrivateVault($player) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
return is_file($this->getDataFolder() . "players/" . $player . ".yml");
}
public function createVault($player, $number) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
$cfg->set("items", array());
for ($i = 0; $i < 26; $i++) {
$cfg->setNested("$number.items." . $i, array(0, 0, 0, array()));
}
$cfg->save();
}
public function loadVault(Player $player, $number) {
$x=$player->getX();
$y=$player->getFloorY() + 2;
$z=$player->getZ();
//$player->getLevel()->setBlock(new Vector3($x, $y, $z), Block::get(54));
$chest = new WindowInventory($player, 5, $this->getConfig()->get("bp-name"));
$name = strtolower($player->getName());
$cfg = new Config($this->getDataFolder() . "players/" . $name . ".yml", Config::YAML);
$chest->clearAll();
for ($i = 0; $i < 26; $i++) {
$ite = $cfg->getNested("$number.items." . $i);
$item = Item::get($ite[0]);
$item->setDamage($ite[1]);
$item->setCount($ite[2]);
foreach ($ite[3] as $key => $en) {
$enchantment = Enchantment::getEnchantment($en[0]);
$enchantment->setLevel($en[1]);
$item->addEnchantment($enchantment);
}
$chest->setItem($i, $item);
}
$player->getInventory()->sendContents($player);
return $chest;
}
public function onInventoryClose(InventoryCloseEvent $event) {
$inventory = $event->getInventory();
$player = $event->getPlayer();
$who = $player;
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $event->getInventory())) {
if($this->using[strtolower($player->getName())] != null) {
if($player instanceof Player) {
$player = $player->getName();
}
$player = strtolower($player);
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
for ($i = 0; $i < 26; $i++) {
$item = $inventory->getItem($i);
$id = $item->getId();
$damage = $item->getDamage();
$count = $item->getCount();
$enchantments = $item->getEnchantments();
$ens = array();
foreach ($enchantments as $en) {
$ide = $en->getId();
$level = $en->getLevel();
array_push($ens, array($ide, $level));
}
$number = $this->using[strtolower($event->getPlayer()->getName())];
$cfg->setNested("$number.items." . $i, array($id, $damage, $count, $ens));
$cfg->save();
}
//$realChest = $who;
//$event->getPlayer()->getLevel()->setBlock(new Vector3($realChest->getX(), 128, $realChest->getZ()), Block::get(Block::AIR));
$this->using[strtolower($event->getPlayer()->getName())] = null;
}
}
}
public function saveVault(Player $player, Inventory $inventory, $number) {
$who = $player;
$name = strtolower($player->getName());
if($holder = new WindowHolder($who->getFloorX(), $who->getFloorY() + 2, $who->getFloorZ(), $inventory)) {
$cfg = new Config($this->getDataFolder() . "players/" . $player . ".yml", Config::YAML);
for ($i = 0; $i < 26; $i++) {
$item = $inventory->getItem($i);
$id = $item->getId();
$damage = $item->getDamage();
$count = $item->getCount();
$name = $item->getCustomName();
$enchantments = $item->getEnchantments();
$ens = array();
foreach ($enchantments as $en) {
$id = $en->getId();
$level = $en->getLevel();
array_push($ens, array($id, $level));
}
$cfg->setNested("$number.items." . $i, array($id, $damage, $count, $ens));
$cfg->save();
}
//$realChest = $who;
//$realChest->getLevel()->setBlock(new Vector3($realChest->getX(), $realChest->getFloorY()+2, $realChest->getZ()), Block::get(Block::AIR));
}
}
public function onQuit(PlayerQuitEvent $event) {
if($this->using[strtolower($event->getPlayer()->getName())] != null) {
$chest = $event->getPlayer()->getLevel()->getTile(new Position($event->getPlayer()->x, $event->getPlayer()->y + 2, $event->getPlayer()->z));
if($chest instanceof Chest) {
$inv = $chest->getInventory();
$this->saveVault($event->getPlayer(), $inv, $this->using[strtolower($event->getPlayer()->getName())]);
unset($this->using[strtolower($event->getPlayer()->getName())]);
}
}
}
public function onKick(PlayerKickEvent $event){
if($this->using[strtolower($event->getPlayer()->getName())] != null) {
$chest = $event->getPlayer()->getLevel()->getTile(new Position($event->getPlayer()->x, $event->getPlayer()->y + 2, $event->getPlayer()->z));
if($chest instanceof Chest) {
$inv = $chest->getInventory();
$this->saveVault($event->getPlayer(), $inv, $this->using[strtolower($event->getPlayer()->getName())]);
unset($this->using[strtolower($event->getPlayer()->getName())]);
}
}
}
public function getPrefix(){
return Loader::PREFIX;
}
public function onPickup(InventoryPickupItemEvent $event){
//$player = $event->getPlayer();
//XXDD$player = $event->getPlayer();
$player = $event->getInventory()->getHolder();
$item = $event->getItem();
if($item->getId() == 130 && !$player->hasPermission("bp.item")){
$player->getInventory()->removeItem(Item::get(ITEM::ENDER_CHEST)); //Item trlse
}else{
}//@ xd
}
}
//The End ?xD
Function Calls
| None |
Stats
| MD5 | 5278150c8804133d6c774be7ec36a6ea |
| Eval Count | 0 |
| Decode Time | 109 ms |