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PHP Decode
<root> <scriptsPreferences> <soundPrefs> <detectedSpeakerConfig> 2 </detectedSpea..
Decoded Output download
<? <root>
<scriptsPreferences>
<soundPrefs>
<detectedSpeakerConfig> 2 </detectedSpeakerConfig>
<masterVolume> 1.000000 </masterVolume>
<volume_micVivox> 0.400000 </volume_micVivox>
<volume_ev_gui> 0.800000 </volume_ev_gui>
<volume_ev_ambient> 0.800000 </volume_ev_ambient>
<volume_masterFadeVivox> 1.000000 </volume_masterFadeVivox>
<volume_ev_voice> 0.800000 </volume_ev_voice>
<volume_masterVivox> 0.700000 </volume_masterVivox>
<volume_ev_effects> 0.800000 </volume_ev_effects>
<volume_vehicles> 1.000000 </volume_vehicles>
<volume_music> 1.000000 </volume_music>
<volume_ev_music> 0.800000 </volume_ev_music>
<volume_ambient> 1.000000 </volume_ambient>
<volume_music_hangar> 1.000000 </volume_music_hangar>
<volume_voice> 1.000000 </volume_voice>
<volume_ev_vehicles> 0.800000 </volume_ev_vehicles>
<volume_gui> 1.000000 </volume_gui>
<volume_effects> 1.000000 </volume_effects>
<enable> 0 </enable>
<soundMode> default </soundMode>
</soundPrefs>
<replayPrefs>
<replayEnabled> STEKLg== </replayEnabled>
<hangarCamPeriod> STAKLg== </hangarCamPeriod>
<hangarCamParallaxEnabled> STAxCi4= </hangarCamParallaxEnabled>
<useServerAim> STAwCi4= </useServerAim>
<showDamageIcon> STAxCi4= </showDamageIcon>
<minimapAlpha> STAKLg== </minimapAlpha>
<enablePostMortemDelay> STAxCi4= </enablePostMortemDelay>
<showVehiclesCounter> STAxCi4= </showVehiclesCounter>
<battleLoadingInfo> STEKLg== </battleLoadingInfo>
<battleLoadingRankedInfo> STEKLg== </battleLoadingRankedInfo>
<showMarksOnGun> STAwCi4= </showMarksOnGun>
<dynamicCamera> STAxCi4= </dynamicCamera>
<increasedZoom> STAxCi4= </increasedZoom>
<sniperModeByShift> STAxCi4= </sniperModeByShift>
<horStabilizationSnp> KEkwMQpJMDEKdHAxCi4= </horStabilizationSnp>
<enableOlFilter> STAxCi4= </enableOlFilter>
<enableSpamFilter> STAwCi4= </enableSpamFilter>
<datetimeIdx> STIKLg== </datetimeIdx>
<invitesFromFriendsOnly> STAwCi4= </invitesFromFriendsOnly>
<receiveClanInvitesNotifications> Ti4= </receiveClanInvitesNotifications>
<receiveFriendshipRequest> STAxCi4= </receiveFriendshipRequest>
<receiveInvitesInBattle> STAxCi4= </receiveInvitesInBattle>
<storeReceiverInBattle> STAwCi4= </storeReceiverInBattle>
<disableBattleChat> STAwCi4= </disableBattleChat>
<chatContactsListOnly> STAwCi4= </chatContactsListOnly>
<ppShowLevels> STAxCi4= </ppShowLevels>
<ppShowTypes> STAxCi4= </ppShowTypes>
<ppState> STIKLg== </ppState>
<epicppState> STUKLg== </epicppState>
<gameplayMask> STYyMTUKLg== </gameplayMask>
<enableOpticalSnpEffect> STAxCi4= </enableOpticalSnpEffect>
<showVectorOnMap> STAxCi4= </showVectorOnMap>
<showSectorOnMap> STAxCi4= </showSectorOnMap>
<showVehModelsOnMap> STIKLg== </showVehModelsOnMap>
<minimapViewRange> STAxCi4= </minimapViewRange>
<minimapMaxViewRange> STAxCi4= </minimapMaxViewRange>
<minimapDrawRange> STAxCi4= </minimapDrawRange>
<carouselType> STAKLg== </carouselType>
<doubleCarouselType> STAKLg== </doubleCarouselType>
<vehicleCarouselStats> STAxCi4= </vehicleCarouselStats>
<c11nHistoricallyAccurate> STAxCi4= </c11nHistoricallyAccurate>
<minimapAlphaEnabled> STAwCi4= </minimapAlphaEnabled>
<isColorBlind> STAwCi4= </isColorBlind>
<soundDevice> STAKLg== </soundDevice>
<alternativeVoices> STAKLg== </alternativeVoices>
<mouseHorzInvert> STAwCi4= </mouseHorzInvert>
<mouseVertInvert> STAwCi4= </mouseVertInvert>
<backDraftInvert> STAwCi4= </backDraftInvert>
<arcade> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTkKc1MnY2VudHJhbFRhZycKcDQKSTEwMApzUydndW5UYWcnCnA1CkkxMDAKc1MnY2VudHJhbFRhZ1R5cGUnCnA2Ckk4CnNTJ21peGluZ1R5cGUnCnA3CkkzCnNTJ25ldFR5cGUnCnA4CkkwCnNTJ25ldCcKcDkKSTEwMApzUydtaXhpbmcnCnAxMApJMTAwCnNTJ2Nhc3NldHRlJwpwMTEKSTEwMApzUydyZWxvYWRlcicKcDEyCkkxMDAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTEwMApzLg== </arcade>
<sniper> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTAKc1MnY2VudHJhbFRhZycKcDQKSTkwCnNTJ2d1blRhZycKcDUKSTkwCnNTJ2NlbnRyYWxUYWdUeXBlJwpwNgpJMApzUydtaXhpbmdUeXBlJwpwNwpJMApzUyduZXRUeXBlJwpwOApJMApzUyduZXQnCnA5Ckk5MApzUydtaXhpbmcnCnAxMApJOTAKc1MnY2Fzc2V0dGUnCnAxMQpJOTAKc1MncmVsb2FkZXInCnAxMgpJOTAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTkwCnMu </sniper>
<enemy> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </enemy>
<dead> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </dead>
<ally> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </ally>
<customization> STAwCi4= </customization>
<technicalMaintenance> STAwCi4= </technicalMaintenance>
<personalCase> STAwCi4= </personalCase>
<research> STAwCi4= </research>
<researchTree> STAwCi4= </researchTree>
<medKitUsed> STAwCi4= </medKitUsed>
<repairKitUsed> STAwCi4= </repairKitUsed>
<fireExtinguisherUsed> STAwCi4= </fireExtinguisherUsed>
<wasQuestsTutorialStarted> STAwCi4= </wasQuestsTutorialStarted>
<damageIndicatorType> STEKLg== </damageIndicatorType>
<damageIndicatorPresets> STAKLg== </damageIndicatorPresets>
<damageIndicatorDamageValue> STAwCi4= </damageIndicatorDamageValue>
<damageIndicatorVehicleInfo> STAwCi4= </damageIndicatorVehicleInfo>
<damageIndicatorAnimation> STAwCi4= </damageIndicatorAnimation>
<damageIndicatorDynamicIndicator> STAwCi4= </damageIndicatorDynamicIndicator>
<damageLogTotalDamage> STAwCi4= </damageLogTotalDamage>
<damageLogBlockedDamage> STAwCi4= </damageLogBlockedDamage>
<damageLogAssistDamage> STAwCi4= </damageLogAssistDamage>
<damageLogAssistStun> Ti4= </damageLogAssistStun>
<damageLogShowDetails> STAKLg== </damageLogShowDetails>
<damageLogShowEventTypes> STAKLg== </damageLogShowEventTypes>
<damageLogEventsPosition> STAKLg== </damageLogEventsPosition>
<battleEventsShowInBattle> STAwCi4= </battleEventsShowInBattle>
<battleEventsEnemyHpDamage> STAwCi4= </battleEventsEnemyHpDamage>
<battleEventsEnemyBurning> STAwCi4= </battleEventsEnemyBurning>
<battleEventsEnemyRamAttack> STAwCi4= </battleEventsEnemyRamAttack>
<battleEventsBlockedDamage> STAwCi4= </battleEventsBlockedDamage>
<battleEventsEnemyDetectionDamage> STAwCi4= </battleEventsEnemyDetectionDamage>
<battleEventsEnemyTrackDamage> STAwCi4= </battleEventsEnemyTrackDamage>
<battleEventsEnemyDetection> STAwCi4= </battleEventsEnemyDetection>
<battleEventsEnemyKill> STAwCi4= </battleEventsEnemyKill>
<battleEventsBaseCaptureDrop> STAwCi4= </battleEventsBaseCaptureDrop>
<battleEventsBaseCapture> STAwCi4= </battleEventsBaseCapture>
<battleEventsEnemyCriticalHit> STAwCi4= </battleEventsEnemyCriticalHit>
<battleEventsEventName> STAwCi4= </battleEventsEventName>
<battleEventsVehicleInfo> STAwCi4= </battleEventsVehicleInfo>
<battleEventsEnemyWorldCollision> STAwCi4= </battleEventsEnemyWorldCollision>
<battleEventsReceivedDamage> STAwCi4= </battleEventsReceivedDamage>
<battleEventsReceivedCrits> STAwCi4= </battleEventsReceivedCrits>
<battleEventsEnemyAssistStun> Ti4= </battleEventsEnemyAssistStun>
<battleBorderMapMode> STAKLg== </battleBorderMapMode>
<battleBorderMapType> STAKLg== </battleBorderMapType>
<progressViewType> STAKLg== </progressViewType>
<progressViewConditions> STAKLg== </progressViewConditions>
</replayPrefs>
<vibration>
<gain> 1.000000 </gain>
<enabled_by_user> true </enabled_by_user>
<groups>
<engine>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</engine>
<acceleration>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</acceleration>
<shots>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</shots>
<hits>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</hits>
<damage>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</damage>
<gui>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</gui>
<collisions>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</collisions>
</groups>
</vibration>
<fov> 95.000000 </fov>
<dynamicFov> KEk4MApJMTAwCnRwMQou </dynamicFov>
<loginInfo/>
<loginServerSelection> false </loginServerSelection>
<windowsStoredData>
<mask> 3 </mask>
<rev> 1 </rev>
</windowsStoredData>
<guiNotifyInfo> KGRwMQpTJ2xhc3RCYXR0bGVBdmdGcHMnCnAyCk5zUydwcmVzZXRDaGFuZ2luZ1ZlcnNpb24nCnAzCkkwCnMu </guiNotifyInfo>
<accounts>
<version> 40 </version>
<account>
<login/>
<settings/>
</account>
</accounts>
<commandMapping/>
</scriptsPreferences>
<graphicsPreferences>
<graphicsSettingsVersion> 5 </graphicsSettingsVersion>
<graphicsSettingsVersionMinor> 0 </graphicsSettingsVersionMinor>
<graphicsSettingsVersionMaintainance> 0 </graphicsSettingsVersionMaintainance>
<graphicsSettingsStatus> 3 </graphicsSettingsStatus>
<detector>
<gpuMemory> 495 </gpuMemory>
<gpuScore> 69 </gpuScore>
<cpuScore> 74596 </cpuScore>
<cpuCores> 2 </cpuCores>
<ram> 2047 </ram>
<virtualMemory> 4095 </virtualMemory>
<graphicsPresetName> MIN </graphicsPresetName>
</detector>
<deviceGUID> 1FAF13FE.1FADA86C.C832943D.6F164264 </deviceGUID>
<deviceGUIDGraphicsAPI> D3D11 </deviceGUIDGraphicsAPI>
<deviceGUIDAdapterOutput> 0 </deviceGUIDAdapterOutput>
<entry>
<label> COLOR_GRADING_TECHNIQUE </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> CUSTOM_AA_MODE </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> DECOR_LEVEL </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> DRR_AUTOSCALER_ENABLED </label>
<activeOption> 1 </activeOption>
</entry>
<entry>
<label> EFFECTS_QUALITY </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> FAR_PLANE </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> FLORA_QUALITY </label>
<activeOption> 4 </activeOption>
</entry>
<entry>
<label> HAVOK_ENABLED </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> HAVOK_QUALITY </label> ?>
Did this file decode correctly?
Original Code
<root>
<scriptsPreferences>
<soundPrefs>
<detectedSpeakerConfig> 2 </detectedSpeakerConfig>
<masterVolume> 1.000000 </masterVolume>
<volume_micVivox> 0.400000 </volume_micVivox>
<volume_ev_gui> 0.800000 </volume_ev_gui>
<volume_ev_ambient> 0.800000 </volume_ev_ambient>
<volume_masterFadeVivox> 1.000000 </volume_masterFadeVivox>
<volume_ev_voice> 0.800000 </volume_ev_voice>
<volume_masterVivox> 0.700000 </volume_masterVivox>
<volume_ev_effects> 0.800000 </volume_ev_effects>
<volume_vehicles> 1.000000 </volume_vehicles>
<volume_music> 1.000000 </volume_music>
<volume_ev_music> 0.800000 </volume_ev_music>
<volume_ambient> 1.000000 </volume_ambient>
<volume_music_hangar> 1.000000 </volume_music_hangar>
<volume_voice> 1.000000 </volume_voice>
<volume_ev_vehicles> 0.800000 </volume_ev_vehicles>
<volume_gui> 1.000000 </volume_gui>
<volume_effects> 1.000000 </volume_effects>
<enable> 0 </enable>
<soundMode> default </soundMode>
</soundPrefs>
<replayPrefs>
<replayEnabled> STEKLg== </replayEnabled>
<hangarCamPeriod> STAKLg== </hangarCamPeriod>
<hangarCamParallaxEnabled> STAxCi4= </hangarCamParallaxEnabled>
<useServerAim> STAwCi4= </useServerAim>
<showDamageIcon> STAxCi4= </showDamageIcon>
<minimapAlpha> STAKLg== </minimapAlpha>
<enablePostMortemDelay> STAxCi4= </enablePostMortemDelay>
<showVehiclesCounter> STAxCi4= </showVehiclesCounter>
<battleLoadingInfo> STEKLg== </battleLoadingInfo>
<battleLoadingRankedInfo> STEKLg== </battleLoadingRankedInfo>
<showMarksOnGun> STAwCi4= </showMarksOnGun>
<dynamicCamera> STAxCi4= </dynamicCamera>
<increasedZoom> STAxCi4= </increasedZoom>
<sniperModeByShift> STAxCi4= </sniperModeByShift>
<horStabilizationSnp> KEkwMQpJMDEKdHAxCi4= </horStabilizationSnp>
<enableOlFilter> STAxCi4= </enableOlFilter>
<enableSpamFilter> STAwCi4= </enableSpamFilter>
<datetimeIdx> STIKLg== </datetimeIdx>
<invitesFromFriendsOnly> STAwCi4= </invitesFromFriendsOnly>
<receiveClanInvitesNotifications> Ti4= </receiveClanInvitesNotifications>
<receiveFriendshipRequest> STAxCi4= </receiveFriendshipRequest>
<receiveInvitesInBattle> STAxCi4= </receiveInvitesInBattle>
<storeReceiverInBattle> STAwCi4= </storeReceiverInBattle>
<disableBattleChat> STAwCi4= </disableBattleChat>
<chatContactsListOnly> STAwCi4= </chatContactsListOnly>
<ppShowLevels> STAxCi4= </ppShowLevels>
<ppShowTypes> STAxCi4= </ppShowTypes>
<ppState> STIKLg== </ppState>
<epicppState> STUKLg== </epicppState>
<gameplayMask> STYyMTUKLg== </gameplayMask>
<enableOpticalSnpEffect> STAxCi4= </enableOpticalSnpEffect>
<showVectorOnMap> STAxCi4= </showVectorOnMap>
<showSectorOnMap> STAxCi4= </showSectorOnMap>
<showVehModelsOnMap> STIKLg== </showVehModelsOnMap>
<minimapViewRange> STAxCi4= </minimapViewRange>
<minimapMaxViewRange> STAxCi4= </minimapMaxViewRange>
<minimapDrawRange> STAxCi4= </minimapDrawRange>
<carouselType> STAKLg== </carouselType>
<doubleCarouselType> STAKLg== </doubleCarouselType>
<vehicleCarouselStats> STAxCi4= </vehicleCarouselStats>
<c11nHistoricallyAccurate> STAxCi4= </c11nHistoricallyAccurate>
<minimapAlphaEnabled> STAwCi4= </minimapAlphaEnabled>
<isColorBlind> STAwCi4= </isColorBlind>
<soundDevice> STAKLg== </soundDevice>
<alternativeVoices> STAKLg== </alternativeVoices>
<mouseHorzInvert> STAwCi4= </mouseHorzInvert>
<mouseVertInvert> STAwCi4= </mouseVertInvert>
<backDraftInvert> STAwCi4= </backDraftInvert>
<arcade> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTkKc1MnY2VudHJhbFRhZycKcDQKSTEwMApzUydndW5UYWcnCnA1CkkxMDAKc1MnY2VudHJhbFRhZ1R5cGUnCnA2Ckk4CnNTJ21peGluZ1R5cGUnCnA3CkkzCnNTJ25ldFR5cGUnCnA4CkkwCnNTJ25ldCcKcDkKSTEwMApzUydtaXhpbmcnCnAxMApJMTAwCnNTJ2Nhc3NldHRlJwpwMTEKSTEwMApzUydyZWxvYWRlcicKcDEyCkkxMDAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTEwMApzLg== </arcade>
<sniper> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTAKc1MnY2VudHJhbFRhZycKcDQKSTkwCnNTJ2d1blRhZycKcDUKSTkwCnNTJ2NlbnRyYWxUYWdUeXBlJwpwNgpJMApzUydtaXhpbmdUeXBlJwpwNwpJMApzUyduZXRUeXBlJwpwOApJMApzUyduZXQnCnA5Ckk5MApzUydtaXhpbmcnCnAxMApJOTAKc1MnY2Fzc2V0dGUnCnAxMQpJOTAKc1MncmVsb2FkZXInCnAxMgpJOTAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTkwCnMu </sniper>
<enemy> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </enemy>
<dead> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </dead>
<ally> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </ally>
<customization> STAwCi4= </customization>
<technicalMaintenance> STAwCi4= </technicalMaintenance>
<personalCase> STAwCi4= </personalCase>
<research> STAwCi4= </research>
<researchTree> STAwCi4= </researchTree>
<medKitUsed> STAwCi4= </medKitUsed>
<repairKitUsed> STAwCi4= </repairKitUsed>
<fireExtinguisherUsed> STAwCi4= </fireExtinguisherUsed>
<wasQuestsTutorialStarted> STAwCi4= </wasQuestsTutorialStarted>
<damageIndicatorType> STEKLg== </damageIndicatorType>
<damageIndicatorPresets> STAKLg== </damageIndicatorPresets>
<damageIndicatorDamageValue> STAwCi4= </damageIndicatorDamageValue>
<damageIndicatorVehicleInfo> STAwCi4= </damageIndicatorVehicleInfo>
<damageIndicatorAnimation> STAwCi4= </damageIndicatorAnimation>
<damageIndicatorDynamicIndicator> STAwCi4= </damageIndicatorDynamicIndicator>
<damageLogTotalDamage> STAwCi4= </damageLogTotalDamage>
<damageLogBlockedDamage> STAwCi4= </damageLogBlockedDamage>
<damageLogAssistDamage> STAwCi4= </damageLogAssistDamage>
<damageLogAssistStun> Ti4= </damageLogAssistStun>
<damageLogShowDetails> STAKLg== </damageLogShowDetails>
<damageLogShowEventTypes> STAKLg== </damageLogShowEventTypes>
<damageLogEventsPosition> STAKLg== </damageLogEventsPosition>
<battleEventsShowInBattle> STAwCi4= </battleEventsShowInBattle>
<battleEventsEnemyHpDamage> STAwCi4= </battleEventsEnemyHpDamage>
<battleEventsEnemyBurning> STAwCi4= </battleEventsEnemyBurning>
<battleEventsEnemyRamAttack> STAwCi4= </battleEventsEnemyRamAttack>
<battleEventsBlockedDamage> STAwCi4= </battleEventsBlockedDamage>
<battleEventsEnemyDetectionDamage> STAwCi4= </battleEventsEnemyDetectionDamage>
<battleEventsEnemyTrackDamage> STAwCi4= </battleEventsEnemyTrackDamage>
<battleEventsEnemyDetection> STAwCi4= </battleEventsEnemyDetection>
<battleEventsEnemyKill> STAwCi4= </battleEventsEnemyKill>
<battleEventsBaseCaptureDrop> STAwCi4= </battleEventsBaseCaptureDrop>
<battleEventsBaseCapture> STAwCi4= </battleEventsBaseCapture>
<battleEventsEnemyCriticalHit> STAwCi4= </battleEventsEnemyCriticalHit>
<battleEventsEventName> STAwCi4= </battleEventsEventName>
<battleEventsVehicleInfo> STAwCi4= </battleEventsVehicleInfo>
<battleEventsEnemyWorldCollision> STAwCi4= </battleEventsEnemyWorldCollision>
<battleEventsReceivedDamage> STAwCi4= </battleEventsReceivedDamage>
<battleEventsReceivedCrits> STAwCi4= </battleEventsReceivedCrits>
<battleEventsEnemyAssistStun> Ti4= </battleEventsEnemyAssistStun>
<battleBorderMapMode> STAKLg== </battleBorderMapMode>
<battleBorderMapType> STAKLg== </battleBorderMapType>
<progressViewType> STAKLg== </progressViewType>
<progressViewConditions> STAKLg== </progressViewConditions>
</replayPrefs>
<vibration>
<gain> 1.000000 </gain>
<enabled_by_user> true </enabled_by_user>
<groups>
<engine>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</engine>
<acceleration>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</acceleration>
<shots>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</shots>
<hits>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</hits>
<damage>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</damage>
<gui>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</gui>
<collisions>
<enabled> true </enabled>
<gain> 1.000000 </gain>
</collisions>
</groups>
</vibration>
<fov> 95.000000 </fov>
<dynamicFov> KEk4MApJMTAwCnRwMQou </dynamicFov>
<loginInfo/>
<loginServerSelection> false </loginServerSelection>
<windowsStoredData>
<mask> 3 </mask>
<rev> 1 </rev>
</windowsStoredData>
<guiNotifyInfo> KGRwMQpTJ2xhc3RCYXR0bGVBdmdGcHMnCnAyCk5zUydwcmVzZXRDaGFuZ2luZ1ZlcnNpb24nCnAzCkkwCnMu </guiNotifyInfo>
<accounts>
<version> 40 </version>
<account>
<login/>
<settings/>
</account>
</accounts>
<commandMapping/>
</scriptsPreferences>
<graphicsPreferences>
<graphicsSettingsVersion> 5 </graphicsSettingsVersion>
<graphicsSettingsVersionMinor> 0 </graphicsSettingsVersionMinor>
<graphicsSettingsVersionMaintainance> 0 </graphicsSettingsVersionMaintainance>
<graphicsSettingsStatus> 3 </graphicsSettingsStatus>
<detector>
<gpuMemory> 495 </gpuMemory>
<gpuScore> 69 </gpuScore>
<cpuScore> 74596 </cpuScore>
<cpuCores> 2 </cpuCores>
<ram> 2047 </ram>
<virtualMemory> 4095 </virtualMemory>
<graphicsPresetName> MIN </graphicsPresetName>
</detector>
<deviceGUID> 1FAF13FE.1FADA86C.C832943D.6F164264 </deviceGUID>
<deviceGUIDGraphicsAPI> D3D11 </deviceGUIDGraphicsAPI>
<deviceGUIDAdapterOutput> 0 </deviceGUIDAdapterOutput>
<entry>
<label> COLOR_GRADING_TECHNIQUE </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> CUSTOM_AA_MODE </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> DECOR_LEVEL </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> DRR_AUTOSCALER_ENABLED </label>
<activeOption> 1 </activeOption>
</entry>
<entry>
<label> EFFECTS_QUALITY </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> FAR_PLANE </label>
<activeOption> 3 </activeOption>
</entry>
<entry>
<label> FLORA_QUALITY </label>
<activeOption> 4 </activeOption>
</entry>
<entry>
<label> HAVOK_ENABLED </label>
<activeOption> 0 </activeOption>
</entry>
<entry>
<label> HAVOK_QUALITY </label>
Function Calls
None |
Stats
MD5 | dfed4ce6056bb19efe8de112d0332adf |
Eval Count | 0 |
Decode Time | 101 ms |