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PHP Decode

<root> <scriptsPreferences> <soundPrefs> <detectedSpeakerConfig> 2 </detectedSpea..

Decoded Output download

<?  <root> 
	<scriptsPreferences> 
		<soundPrefs> 
			<detectedSpeakerConfig> 2 </detectedSpeakerConfig> 
			<masterVolume> 1.000000 </masterVolume> 
			<volume_micVivox> 0.400000 </volume_micVivox> 
			<volume_ev_gui> 0.800000 </volume_ev_gui> 
			<volume_ev_ambient> 0.800000 </volume_ev_ambient> 
			<volume_masterFadeVivox> 1.000000 </volume_masterFadeVivox> 
			<volume_ev_voice> 0.800000 </volume_ev_voice> 
			<volume_masterVivox> 0.700000 </volume_masterVivox> 
			<volume_ev_effects> 0.800000 </volume_ev_effects> 
			<volume_vehicles> 1.000000 </volume_vehicles> 
			<volume_music> 1.000000 </volume_music> 
			<volume_ev_music> 0.800000 </volume_ev_music> 
			<volume_ambient> 1.000000 </volume_ambient> 
			<volume_music_hangar> 1.000000 </volume_music_hangar> 
			<volume_voice> 1.000000 </volume_voice> 
			<volume_ev_vehicles> 0.800000 </volume_ev_vehicles> 
			<volume_gui> 1.000000 </volume_gui> 
			<volume_effects> 1.000000 </volume_effects> 
			<enable> 0 </enable> 
			<soundMode> default </soundMode> 
		</soundPrefs> 
		<replayPrefs> 
			<replayEnabled> STEKLg== </replayEnabled> 
			<hangarCamPeriod> STAKLg== </hangarCamPeriod> 
			<hangarCamParallaxEnabled> STAxCi4= </hangarCamParallaxEnabled> 
			<useServerAim> STAwCi4= </useServerAim> 
			<showDamageIcon> STAxCi4= </showDamageIcon> 
			<minimapAlpha> STAKLg== </minimapAlpha> 
			<enablePostMortemDelay> STAxCi4= </enablePostMortemDelay> 
			<showVehiclesCounter> STAxCi4= </showVehiclesCounter> 
			<battleLoadingInfo> STEKLg== </battleLoadingInfo> 
			<battleLoadingRankedInfo> STEKLg== </battleLoadingRankedInfo> 
			<showMarksOnGun> STAwCi4= </showMarksOnGun> 
			<dynamicCamera> STAxCi4= </dynamicCamera> 
			<increasedZoom> STAxCi4= </increasedZoom> 
			<sniperModeByShift> STAxCi4= </sniperModeByShift> 
			<horStabilizationSnp> KEkwMQpJMDEKdHAxCi4= </horStabilizationSnp> 
			<enableOlFilter> STAxCi4= </enableOlFilter> 
			<enableSpamFilter> STAwCi4= </enableSpamFilter> 
			<datetimeIdx> STIKLg== </datetimeIdx> 
			<invitesFromFriendsOnly> STAwCi4= </invitesFromFriendsOnly> 
			<receiveClanInvitesNotifications> Ti4= </receiveClanInvitesNotifications> 
			<receiveFriendshipRequest> STAxCi4= </receiveFriendshipRequest> 
			<receiveInvitesInBattle> STAxCi4= </receiveInvitesInBattle> 
			<storeReceiverInBattle> STAwCi4= </storeReceiverInBattle> 
			<disableBattleChat> STAwCi4= </disableBattleChat> 
			<chatContactsListOnly> STAwCi4= </chatContactsListOnly> 
			<ppShowLevels> STAxCi4= </ppShowLevels> 
			<ppShowTypes> STAxCi4= </ppShowTypes> 
			<ppState> STIKLg== </ppState> 
			<epicppState> STUKLg== </epicppState> 
			<gameplayMask> STYyMTUKLg== </gameplayMask> 
			<enableOpticalSnpEffect> STAxCi4= </enableOpticalSnpEffect> 
			<showVectorOnMap> STAxCi4= </showVectorOnMap> 
			<showSectorOnMap> STAxCi4= </showSectorOnMap> 
			<showVehModelsOnMap> STIKLg== </showVehModelsOnMap> 
			<minimapViewRange> STAxCi4= </minimapViewRange> 
			<minimapMaxViewRange> STAxCi4= </minimapMaxViewRange> 
			<minimapDrawRange> STAxCi4= </minimapDrawRange> 
			<carouselType> STAKLg== </carouselType> 
			<doubleCarouselType> STAKLg== </doubleCarouselType> 
			<vehicleCarouselStats> STAxCi4= </vehicleCarouselStats> 
			<c11nHistoricallyAccurate> STAxCi4= </c11nHistoricallyAccurate> 
			<minimapAlphaEnabled> STAwCi4= </minimapAlphaEnabled> 
			<isColorBlind> STAwCi4= </isColorBlind> 
			<soundDevice> STAKLg== </soundDevice> 
			<alternativeVoices> STAKLg== </alternativeVoices> 
			<mouseHorzInvert> STAwCi4= </mouseHorzInvert> 
			<mouseVertInvert> STAwCi4= </mouseVertInvert> 
			<backDraftInvert> STAwCi4= </backDraftInvert> 
			<arcade> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTkKc1MnY2VudHJhbFRhZycKcDQKSTEwMApzUydndW5UYWcnCnA1CkkxMDAKc1MnY2VudHJhbFRhZ1R5cGUnCnA2Ckk4CnNTJ21peGluZ1R5cGUnCnA3CkkzCnNTJ25ldFR5cGUnCnA4CkkwCnNTJ25ldCcKcDkKSTEwMApzUydtaXhpbmcnCnAxMApJMTAwCnNTJ2Nhc3NldHRlJwpwMTEKSTEwMApzUydyZWxvYWRlcicKcDEyCkkxMDAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTEwMApzLg== </arcade> 
			<sniper> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTAKc1MnY2VudHJhbFRhZycKcDQKSTkwCnNTJ2d1blRhZycKcDUKSTkwCnNTJ2NlbnRyYWxUYWdUeXBlJwpwNgpJMApzUydtaXhpbmdUeXBlJwpwNwpJMApzUyduZXRUeXBlJwpwOApJMApzUyduZXQnCnA5Ckk5MApzUydtaXhpbmcnCnAxMApJOTAKc1MnY2Fzc2V0dGUnCnAxMQpJOTAKc1MncmVsb2FkZXInCnAxMgpJOTAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTkwCnMu </sniper> 
			<enemy> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </enemy> 
			<dead> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </dead> 
			<ally> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </ally> 
			<customization> STAwCi4= </customization> 
			<technicalMaintenance> STAwCi4= </technicalMaintenance> 
			<personalCase> STAwCi4= </personalCase> 
			<research> STAwCi4= </research> 
			<researchTree> STAwCi4= </researchTree> 
			<medKitUsed> STAwCi4= </medKitUsed> 
			<repairKitUsed> STAwCi4= </repairKitUsed> 
			<fireExtinguisherUsed> STAwCi4= </fireExtinguisherUsed> 
			<wasQuestsTutorialStarted> STAwCi4= </wasQuestsTutorialStarted> 
			<damageIndicatorType> STEKLg== </damageIndicatorType> 
			<damageIndicatorPresets> STAKLg== </damageIndicatorPresets> 
			<damageIndicatorDamageValue> STAwCi4= </damageIndicatorDamageValue> 
			<damageIndicatorVehicleInfo> STAwCi4= </damageIndicatorVehicleInfo> 
			<damageIndicatorAnimation> STAwCi4= </damageIndicatorAnimation> 
			<damageIndicatorDynamicIndicator> STAwCi4= </damageIndicatorDynamicIndicator> 
			<damageLogTotalDamage> STAwCi4= </damageLogTotalDamage> 
			<damageLogBlockedDamage> STAwCi4= </damageLogBlockedDamage> 
			<damageLogAssistDamage> STAwCi4= </damageLogAssistDamage> 
			<damageLogAssistStun> Ti4= </damageLogAssistStun> 
			<damageLogShowDetails> STAKLg== </damageLogShowDetails> 
			<damageLogShowEventTypes> STAKLg== </damageLogShowEventTypes> 
			<damageLogEventsPosition> STAKLg== </damageLogEventsPosition> 
			<battleEventsShowInBattle> STAwCi4= </battleEventsShowInBattle> 
			<battleEventsEnemyHpDamage> STAwCi4= </battleEventsEnemyHpDamage> 
			<battleEventsEnemyBurning> STAwCi4= </battleEventsEnemyBurning> 
			<battleEventsEnemyRamAttack> STAwCi4= </battleEventsEnemyRamAttack> 
			<battleEventsBlockedDamage> STAwCi4= </battleEventsBlockedDamage> 
			<battleEventsEnemyDetectionDamage> STAwCi4= </battleEventsEnemyDetectionDamage> 
			<battleEventsEnemyTrackDamage> STAwCi4= </battleEventsEnemyTrackDamage> 
			<battleEventsEnemyDetection> STAwCi4= </battleEventsEnemyDetection> 
			<battleEventsEnemyKill> STAwCi4= </battleEventsEnemyKill> 
			<battleEventsBaseCaptureDrop> STAwCi4= </battleEventsBaseCaptureDrop> 
			<battleEventsBaseCapture> STAwCi4= </battleEventsBaseCapture> 
			<battleEventsEnemyCriticalHit> STAwCi4= </battleEventsEnemyCriticalHit> 
			<battleEventsEventName> STAwCi4= </battleEventsEventName> 
			<battleEventsVehicleInfo> STAwCi4= </battleEventsVehicleInfo> 
			<battleEventsEnemyWorldCollision> STAwCi4= </battleEventsEnemyWorldCollision> 
			<battleEventsReceivedDamage> STAwCi4= </battleEventsReceivedDamage> 
			<battleEventsReceivedCrits> STAwCi4= </battleEventsReceivedCrits> 
			<battleEventsEnemyAssistStun> Ti4= </battleEventsEnemyAssistStun> 
			<battleBorderMapMode> STAKLg== </battleBorderMapMode> 
			<battleBorderMapType> STAKLg== </battleBorderMapType> 
			<progressViewType> STAKLg== </progressViewType> 
			<progressViewConditions> STAKLg== </progressViewConditions> 
		</replayPrefs> 
		<vibration> 
			<gain> 1.000000 </gain> 
			<enabled_by_user> true </enabled_by_user> 
			<groups> 
				<engine> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</engine> 
				<acceleration> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</acceleration> 
				<shots> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</shots> 
				<hits> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</hits> 
				<damage> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</damage> 
				<gui> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</gui> 
				<collisions> 
					<enabled> true </enabled> 
					<gain> 1.000000 </gain> 
				</collisions> 
			</groups> 
		</vibration> 
		<fov> 95.000000 </fov> 
		<dynamicFov> KEk4MApJMTAwCnRwMQou </dynamicFov> 
		<loginInfo/> 
		<loginServerSelection> false </loginServerSelection> 
		<windowsStoredData> 
			<mask> 3 </mask> 
			<rev> 1 </rev> 
		</windowsStoredData> 
		<guiNotifyInfo> KGRwMQpTJ2xhc3RCYXR0bGVBdmdGcHMnCnAyCk5zUydwcmVzZXRDaGFuZ2luZ1ZlcnNpb24nCnAzCkkwCnMu </guiNotifyInfo> 
		<accounts> 
			<version> 40 </version> 
			<account> 
				<login/> 
				<settings/> 
			</account> 
		</accounts> 
		<commandMapping/> 
	</scriptsPreferences> 
	<graphicsPreferences> 
		<graphicsSettingsVersion> 5 </graphicsSettingsVersion> 
		<graphicsSettingsVersionMinor> 0 </graphicsSettingsVersionMinor> 
		<graphicsSettingsVersionMaintainance> 0 </graphicsSettingsVersionMaintainance> 
		<graphicsSettingsStatus> 3 </graphicsSettingsStatus> 
		<detector> 
			<gpuMemory> 495 </gpuMemory> 
			<gpuScore> 69 </gpuScore> 
			<cpuScore> 74596 </cpuScore> 
			<cpuCores> 2 </cpuCores> 
			<ram> 2047 </ram> 
			<virtualMemory> 4095 </virtualMemory> 
			<graphicsPresetName> MIN </graphicsPresetName> 
		</detector> 
		<deviceGUID> 1FAF13FE.1FADA86C.C832943D.6F164264 </deviceGUID> 
		<deviceGUIDGraphicsAPI> D3D11 </deviceGUIDGraphicsAPI> 
		<deviceGUIDAdapterOutput> 0 </deviceGUIDAdapterOutput> 
		<entry> 
			<label> COLOR_GRADING_TECHNIQUE </label> 
			<activeOption> 0 </activeOption> 
		</entry> 
		<entry> 
			<label> CUSTOM_AA_MODE </label> 
			<activeOption> 3 </activeOption> 
		</entry> 
		<entry> 
			<label> DECOR_LEVEL </label> 
			<activeOption> 0 </activeOption> 
		</entry> 
		<entry> 
			<label> DRR_AUTOSCALER_ENABLED </label> 
			<activeOption> 1 </activeOption> 
		</entry> 
		<entry> 
			<label> EFFECTS_QUALITY </label> 
			<activeOption> 3 </activeOption> 
		</entry> 
		<entry> 
			<label> FAR_PLANE </label> 
			<activeOption> 3 </activeOption> 
		</entry> 
		<entry> 
			<label> FLORA_QUALITY </label> 
			<activeOption> 4 </activeOption> 
		</entry> 
		<entry> 
			<label> HAVOK_ENABLED </label> 
			<activeOption> 0 </activeOption> 
		</entry> 
		<entry> 
			<label> HAVOK_QUALITY </label> ?>

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Original Code

<root>
	<scriptsPreferences>
		<soundPrefs>
			<detectedSpeakerConfig> 2 </detectedSpeakerConfig>
			<masterVolume> 1.000000 </masterVolume>
			<volume_micVivox> 0.400000 </volume_micVivox>
			<volume_ev_gui> 0.800000 </volume_ev_gui>
			<volume_ev_ambient> 0.800000 </volume_ev_ambient>
			<volume_masterFadeVivox> 1.000000 </volume_masterFadeVivox>
			<volume_ev_voice> 0.800000 </volume_ev_voice>
			<volume_masterVivox> 0.700000 </volume_masterVivox>
			<volume_ev_effects> 0.800000 </volume_ev_effects>
			<volume_vehicles> 1.000000 </volume_vehicles>
			<volume_music> 1.000000 </volume_music>
			<volume_ev_music> 0.800000 </volume_ev_music>
			<volume_ambient> 1.000000 </volume_ambient>
			<volume_music_hangar> 1.000000 </volume_music_hangar>
			<volume_voice> 1.000000 </volume_voice>
			<volume_ev_vehicles> 0.800000 </volume_ev_vehicles>
			<volume_gui> 1.000000 </volume_gui>
			<volume_effects> 1.000000 </volume_effects>
			<enable> 0 </enable>
			<soundMode> default </soundMode>
		</soundPrefs>
		<replayPrefs>
			<replayEnabled> STEKLg== </replayEnabled>
			<hangarCamPeriod> STAKLg== </hangarCamPeriod>
			<hangarCamParallaxEnabled> STAxCi4= </hangarCamParallaxEnabled>
			<useServerAim> STAwCi4= </useServerAim>
			<showDamageIcon> STAxCi4= </showDamageIcon>
			<minimapAlpha> STAKLg== </minimapAlpha>
			<enablePostMortemDelay> STAxCi4= </enablePostMortemDelay>
			<showVehiclesCounter> STAxCi4= </showVehiclesCounter>
			<battleLoadingInfo> STEKLg== </battleLoadingInfo>
			<battleLoadingRankedInfo> STEKLg== </battleLoadingRankedInfo>
			<showMarksOnGun> STAwCi4= </showMarksOnGun>
			<dynamicCamera> STAxCi4= </dynamicCamera>
			<increasedZoom> STAxCi4= </increasedZoom>
			<sniperModeByShift> STAxCi4= </sniperModeByShift>
			<horStabilizationSnp> KEkwMQpJMDEKdHAxCi4= </horStabilizationSnp>
			<enableOlFilter> STAxCi4= </enableOlFilter>
			<enableSpamFilter> STAwCi4= </enableSpamFilter>
			<datetimeIdx> STIKLg== </datetimeIdx>
			<invitesFromFriendsOnly> STAwCi4= </invitesFromFriendsOnly>
			<receiveClanInvitesNotifications> Ti4= </receiveClanInvitesNotifications>
			<receiveFriendshipRequest> STAxCi4= </receiveFriendshipRequest>
			<receiveInvitesInBattle> STAxCi4= </receiveInvitesInBattle>
			<storeReceiverInBattle> STAwCi4= </storeReceiverInBattle>
			<disableBattleChat> STAwCi4= </disableBattleChat>
			<chatContactsListOnly> STAwCi4= </chatContactsListOnly>
			<ppShowLevels> STAxCi4= </ppShowLevels>
			<ppShowTypes> STAxCi4= </ppShowTypes>
			<ppState> STIKLg== </ppState>
			<epicppState> STUKLg== </epicppState>
			<gameplayMask> STYyMTUKLg== </gameplayMask>
			<enableOpticalSnpEffect> STAxCi4= </enableOpticalSnpEffect>
			<showVectorOnMap> STAxCi4= </showVectorOnMap>
			<showSectorOnMap> STAxCi4= </showSectorOnMap>
			<showVehModelsOnMap> STIKLg== </showVehModelsOnMap>
			<minimapViewRange> STAxCi4= </minimapViewRange>
			<minimapMaxViewRange> STAxCi4= </minimapMaxViewRange>
			<minimapDrawRange> STAxCi4= </minimapDrawRange>
			<carouselType> STAKLg== </carouselType>
			<doubleCarouselType> STAKLg== </doubleCarouselType>
			<vehicleCarouselStats> STAxCi4= </vehicleCarouselStats>
			<c11nHistoricallyAccurate> STAxCi4= </c11nHistoricallyAccurate>
			<minimapAlphaEnabled> STAwCi4= </minimapAlphaEnabled>
			<isColorBlind> STAwCi4= </isColorBlind>
			<soundDevice> STAKLg== </soundDevice>
			<alternativeVoices> STAKLg== </alternativeVoices>
			<mouseHorzInvert> STAwCi4= </mouseHorzInvert>
			<mouseVertInvert> STAwCi4= </mouseVertInvert>
			<backDraftInvert> STAwCi4= </backDraftInvert>
			<arcade> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTkKc1MnY2VudHJhbFRhZycKcDQKSTEwMApzUydndW5UYWcnCnA1CkkxMDAKc1MnY2VudHJhbFRhZ1R5cGUnCnA2Ckk4CnNTJ21peGluZ1R5cGUnCnA3CkkzCnNTJ25ldFR5cGUnCnA4CkkwCnNTJ25ldCcKcDkKSTEwMApzUydtaXhpbmcnCnAxMApJMTAwCnNTJ2Nhc3NldHRlJwpwMTEKSTEwMApzUydyZWxvYWRlcicKcDEyCkkxMDAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTEwMApzLg== </arcade>
			<sniper> KGRwMQpTJ3JlbG9hZGVyVGltZXInCnAyCkkxMDAKc1MnZ3VuVGFnVHlwZScKcDMKSTAKc1MnY2VudHJhbFRhZycKcDQKSTkwCnNTJ2d1blRhZycKcDUKSTkwCnNTJ2NlbnRyYWxUYWdUeXBlJwpwNgpJMApzUydtaXhpbmdUeXBlJwpwNwpJMApzUyduZXRUeXBlJwpwOApJMApzUyduZXQnCnA5Ckk5MApzUydtaXhpbmcnCnAxMApJOTAKc1MnY2Fzc2V0dGUnCnAxMQpJOTAKc1MncmVsb2FkZXInCnAxMgpJOTAKc1Mnem9vbUluZGljYXRvcicKcDEzCkkxMDAKc1MnY29uZGl0aW9uJwpwMTQKSTkwCnMu </sniper>
			<enemy> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </enemy>
			<dead> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </dead>
			<ally> KGRwMQpTJ21hcmtlckJhc2VIcCcKcDIKSTAKc1MnbWFya2VyQmFzZVBsYXllck5hbWUnCnAzCkkwMQpzUydtYXJrZXJBbHRQbGF5ZXJOYW1lJwpwNApJMDAKc1MnbWFya2VyQmFzZUhwSW5kaWNhdG9yJwpwNQpJMDAKc1MnbWFya2VyQWx0SHBJbmRpY2F0b3InCnA2CkkwMQpzUydtYXJrZXJCYXNlSWNvbicKcDcKSTAwCnNTJ21hcmtlckJhc2VEYW1hZ2UnCnA4CkkwMQpzUydtYXJrZXJCYXNlVmVoaWNsZU5hbWUnCnA5CkkwMApzUydtYXJrZXJBbHRJY29uJwpwMTAKSTAxCnNTJ21hcmtlckJhc2VMZXZlbCcKcDExCkkwMApzUydtYXJrZXJBbHREYW1hZ2UnCnAxMgpJMDEKc1MnbWFya2VyQWx0VmVoaWNsZU5hbWUnCnAxMwpJMDEKc1MnbWFya2VyQWx0TGV2ZWwnCnAxNApJMDEKc1MnbWFya2VyQWx0SHAnCnAxNQpJMQpzLg== </ally>
			<customization> STAwCi4= </customization>
			<technicalMaintenance> STAwCi4= </technicalMaintenance>
			<personalCase> STAwCi4= </personalCase>
			<research> STAwCi4= </research>
			<researchTree> STAwCi4= </researchTree>
			<medKitUsed> STAwCi4= </medKitUsed>
			<repairKitUsed> STAwCi4= </repairKitUsed>
			<fireExtinguisherUsed> STAwCi4= </fireExtinguisherUsed>
			<wasQuestsTutorialStarted> STAwCi4= </wasQuestsTutorialStarted>
			<damageIndicatorType> STEKLg== </damageIndicatorType>
			<damageIndicatorPresets> STAKLg== </damageIndicatorPresets>
			<damageIndicatorDamageValue> STAwCi4= </damageIndicatorDamageValue>
			<damageIndicatorVehicleInfo> STAwCi4= </damageIndicatorVehicleInfo>
			<damageIndicatorAnimation> STAwCi4= </damageIndicatorAnimation>
			<damageIndicatorDynamicIndicator> STAwCi4= </damageIndicatorDynamicIndicator>
			<damageLogTotalDamage> STAwCi4= </damageLogTotalDamage>
			<damageLogBlockedDamage> STAwCi4= </damageLogBlockedDamage>
			<damageLogAssistDamage> STAwCi4= </damageLogAssistDamage>
			<damageLogAssistStun> Ti4= </damageLogAssistStun>
			<damageLogShowDetails> STAKLg== </damageLogShowDetails>
			<damageLogShowEventTypes> STAKLg== </damageLogShowEventTypes>
			<damageLogEventsPosition> STAKLg== </damageLogEventsPosition>
			<battleEventsShowInBattle> STAwCi4= </battleEventsShowInBattle>
			<battleEventsEnemyHpDamage> STAwCi4= </battleEventsEnemyHpDamage>
			<battleEventsEnemyBurning> STAwCi4= </battleEventsEnemyBurning>
			<battleEventsEnemyRamAttack> STAwCi4= </battleEventsEnemyRamAttack>
			<battleEventsBlockedDamage> STAwCi4= </battleEventsBlockedDamage>
			<battleEventsEnemyDetectionDamage> STAwCi4= </battleEventsEnemyDetectionDamage>
			<battleEventsEnemyTrackDamage> STAwCi4= </battleEventsEnemyTrackDamage>
			<battleEventsEnemyDetection> STAwCi4= </battleEventsEnemyDetection>
			<battleEventsEnemyKill> STAwCi4= </battleEventsEnemyKill>
			<battleEventsBaseCaptureDrop> STAwCi4= </battleEventsBaseCaptureDrop>
			<battleEventsBaseCapture> STAwCi4= </battleEventsBaseCapture>
			<battleEventsEnemyCriticalHit> STAwCi4= </battleEventsEnemyCriticalHit>
			<battleEventsEventName> STAwCi4= </battleEventsEventName>
			<battleEventsVehicleInfo> STAwCi4= </battleEventsVehicleInfo>
			<battleEventsEnemyWorldCollision> STAwCi4= </battleEventsEnemyWorldCollision>
			<battleEventsReceivedDamage> STAwCi4= </battleEventsReceivedDamage>
			<battleEventsReceivedCrits> STAwCi4= </battleEventsReceivedCrits>
			<battleEventsEnemyAssistStun> Ti4= </battleEventsEnemyAssistStun>
			<battleBorderMapMode> STAKLg== </battleBorderMapMode>
			<battleBorderMapType> STAKLg== </battleBorderMapType>
			<progressViewType> STAKLg== </progressViewType>
			<progressViewConditions> STAKLg== </progressViewConditions>
		</replayPrefs>
		<vibration>
			<gain> 1.000000 </gain>
			<enabled_by_user> true </enabled_by_user>
			<groups>
				<engine>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</engine>
				<acceleration>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</acceleration>
				<shots>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</shots>
				<hits>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</hits>
				<damage>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</damage>
				<gui>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</gui>
				<collisions>
					<enabled> true </enabled>
					<gain> 1.000000 </gain>
				</collisions>
			</groups>
		</vibration>
		<fov> 95.000000 </fov>
		<dynamicFov> KEk4MApJMTAwCnRwMQou </dynamicFov>
		<loginInfo/>
		<loginServerSelection> false </loginServerSelection>
		<windowsStoredData>
			<mask> 3 </mask>
			<rev> 1 </rev>
		</windowsStoredData>
		<guiNotifyInfo> KGRwMQpTJ2xhc3RCYXR0bGVBdmdGcHMnCnAyCk5zUydwcmVzZXRDaGFuZ2luZ1ZlcnNpb24nCnAzCkkwCnMu </guiNotifyInfo>
		<accounts>
			<version> 40 </version>
			<account>
				<login/>
				<settings/>
			</account>
		</accounts>
		<commandMapping/>
	</scriptsPreferences>
	<graphicsPreferences>
		<graphicsSettingsVersion> 5 </graphicsSettingsVersion>
		<graphicsSettingsVersionMinor> 0 </graphicsSettingsVersionMinor>
		<graphicsSettingsVersionMaintainance> 0 </graphicsSettingsVersionMaintainance>
		<graphicsSettingsStatus> 3 </graphicsSettingsStatus>
		<detector>
			<gpuMemory> 495 </gpuMemory>
			<gpuScore> 69 </gpuScore>
			<cpuScore> 74596 </cpuScore>
			<cpuCores> 2 </cpuCores>
			<ram> 2047 </ram>
			<virtualMemory> 4095 </virtualMemory>
			<graphicsPresetName> MIN </graphicsPresetName>
		</detector>
		<deviceGUID> 1FAF13FE.1FADA86C.C832943D.6F164264 </deviceGUID>
		<deviceGUIDGraphicsAPI> D3D11 </deviceGUIDGraphicsAPI>
		<deviceGUIDAdapterOutput> 0 </deviceGUIDAdapterOutput>
		<entry>
			<label> COLOR_GRADING_TECHNIQUE </label>
			<activeOption> 0 </activeOption>
		</entry>
		<entry>
			<label> CUSTOM_AA_MODE </label>
			<activeOption> 3 </activeOption>
		</entry>
		<entry>
			<label> DECOR_LEVEL </label>
			<activeOption> 0 </activeOption>
		</entry>
		<entry>
			<label> DRR_AUTOSCALER_ENABLED </label>
			<activeOption> 1 </activeOption>
		</entry>
		<entry>
			<label> EFFECTS_QUALITY </label>
			<activeOption> 3 </activeOption>
		</entry>
		<entry>
			<label> FAR_PLANE </label>
			<activeOption> 3 </activeOption>
		</entry>
		<entry>
			<label> FLORA_QUALITY </label>
			<activeOption> 4 </activeOption>
		</entry>
		<entry>
			<label> HAVOK_ENABLED </label>
			<activeOption> 0 </activeOption>
		</entry>
		<entry>
			<label> HAVOK_QUALITY </label>

Function Calls

None

Variables

None

Stats

MD5 dfed4ce6056bb19efe8de112d0332adf
Eval Count 0
Decode Time 101 ms